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AnimationX-Wing Project

RandalRRandalR0 Posts: 0Member
edited June 2013 in Work in Progress #1
Star Wars.Cinema4d.Building up the models and trying out some scenes. This I am just going to use the Xwing and Adv Tie Fighter models.Create a small Skirmish. Wip #1


Models
Adv. Tie Fighter- Tom Grays
Xwing-Dr. Harry Chang
UPDATED!



I am just getting my feet wet with Star Wars stuff. Here is some junk if you like to see.

http://www.youtube.com/watch?v=GKezm7qdAIc
101886.png
Post edited by RandalR on
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  • spacefighterspacefighter2 Posts: 0Member
    rather nice, is it a remake of the opening of star wars iv? i only watched this one
    http://www.youtube.com/watch?v=GKezm7qdAIc and did not notice the x-wing anywhere.
  • RandalRRandalR0 Posts: 0Member
    @Spacefighter I actually did The actual opening sequence , all the way to droid launch and orbit entry for Empire Strikes Back.
    I did Side By side comparison for the whole thing. Came out good.

    HERE it is>>>





    Here is an Updated Video

    http://www.youtube.com/watch?v=QJn3WM4qyCQ
  • DarkSapiensDarkSapiens174 Posts: 0Member
    Hey, I had missed this. It's not bad for a start :)

    Allow me some piece of advise that will make your renders much better: have the lights you're using to lit the scene cast area shadows. At this point I don't think any of your lights are casting any, and that gives it away as CG very quickly. In most of the shots the only lights that I could see casting shadows were the ones that already come with the model of the Star Destroyer and they are "soft" ones instead of "area", so they don't really fix the problem.

    Also, another thing that I do is make the lasers cast light on the nearby objects, so they really look like they're close and not added as an extra layer later.

    As for the rest of things, I would maybe choose a faster music and make the ships move more quickly around the camera instead of making the camera move around them, too.

    Looking forward to more of your animations! :)
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