Digging through a stack of ancient, crusty (literally beginning to rot) backup CDR's and found this model. Back in the day, when we had contests and prizes here, a young, sprightly wide-eyed with wonder version of Coolhand had something of a winning streak.:D This particular contest had something to do with a shipwreck, I also recall a rule about a monochrome palette (which I shamelessly ignored with the sky) and no textures or something.
This is why there's little variety of colour in the scene. I still think its a pretty interesting scene for what it is, roughly 250,000 triangles, it was probably a struggle to render this on the machine I had at the time. Obviously it rendered somewhat faster on the modern machine I'm using today.
The settlement might be the descendants of the old crew or some other colonists, the ship an old battle wagon fallen from the stars above in some long forgotten conflict... I've revisited this shipwreck theme in more recent professional projects for Irrealis and Halo IV, Spartan Ops, it's always a lot of fun, I guess this was my first shot at it.
The only change I've made is an added gradient in post, its very simply lit with very simple old fashioned materials, so really
not looking for critique or feedback on this near 10 year old project.
I doubt this image is anywhere else on the internet, all the contest archives lost with the great SFM server crash of '06 so maybe some of the oldies here like me will enjoy a blast from the past.:) (I know, any excuse to re-post my old crap:D) I think the second place was won by Craig (Sphynx) with a great outer-space scene, I don't recall any of the others but if you entered this contest in the past feel free to remind us, I do like a bit of nostalgia in my old age:)
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Plus in 2004 I was a little busy with getting a new job, moving out, getting married, and having a kid.
Ok, the wife did most of the last one, still busy year.
Wayback machine, might get us somewhere!
not the same contest, but another one that coolhand won
Surely not. Maybe it was all the car crashes I was involved in around the late 90's / early 2000's or something else but I have no memory of you ever being a n00b either.:D
Knight, You clearly haven't been paying enough attention to my blog...! Thats where I concentrate on documenting my work these days, primarily because it should be stored indefinitely on a blog where I have full control over the content.
It's a real shame so much has been lost here over the years, not just my stuff but so much good stuff by other people. I've still got most of the models and wip pics stored away and in the process of re-documenting much of this stuff, but the actual SFM posts, and the entertainment, information, fights and weird **** they provided are so much dust in the wind. (Probably for the best:D) Wayback is nice to see how the place looked, but of course the forum posts are not stored just the front page I think.
my pic isn't on there btw (oddly), but second and 3rd are... The winning pic can be seen in my SFM gallery - which is the only part of the site to not get scrubbed in the last 7 years.
If anyones counting, this is technically my 20th year of 3D... Though I didn't get seriously into it until maybe 2002 (to busy living a real life or something, who knows) so it was maybe about 2 years practice until competent enough to win a contest here... I think the Ferion competition was the first one.
But thats the great thing about a contest - sure, literally anyone, given enough time, can produce immense works, it's when you're up against the clock that it really counts because in a production scenario you're typically operating on a strict schedule, take too long to model something you risk holding up other aspects of production or worse, your model might get used un-finished! When you're considering the effects in a movie, you have to bear that in mind as much as the large teams and expensive hardware.
ItAâs really sad the lost of to much information along the years... In my mind I have some vague memories of renderings and threads that I would like to see again.
Hey Steve, are you feeling old just under 33? Wait until you have 48, like me... Other day I got myself inspecting my collection of old meshes (not build by me) which I collected since 1997, and thinking about how they would look if built today. Things originally built by (just to name a few) Don Showalter, Andrew March, Cyrille Lefevre (Tachy), Tom Bijl (Cooper), Thomas Bronzwaer, Marc Laurent (Magma), Andrew Hodges (Devilman), Dak Phoenix and many others.
Saudosism? Yes, like any other old man.
Pfft, 48, still a kid my friend
I prefer to think of it as experience gained more than agility, visual acuity, teeth etc lost.just hang in there, new terrifying robot bodies for all are on the way:D
Speaking of ancient hardware, I'm not posting this on one of my usual PC's. Tonight I have basically finished a 2 year long project to restore an old Amiga 1200 - MY A1200, which I first experimented with digital art on. Amazingly I can setup networking on it and log in here, OK its been improved in many ways with some newer (see-expensive) bits and peices but well, I'm impressed anyway...
My first internet post on my oldest computer in a thread about some old work talking about old times. I'm not sure what saudosism is, but I expect this is a good example of.
Oh yeah... robot bodies! Well, I already have a platinum screw in my arm since 80Aâs.
Talking about the Amiga, yes, IT IS (a big) saudosism. So you managed to put it working again after all these years?!?! Yes, it is really impressive!