you may have seen my article on the late 21st century(in my SF universe) in the sci fi writers section of this site(and on my blog). it is not very well written but it is not supposed to be as it really is just a timeline, anyway...
another article i am going to write on my blog is going to be about the "history" of space fighters. i was planing to make some 3d models with sketchup showing the evolution of the advanced fighters used in my sci fi stuff from the "simple" technology we currently use. the first fighter will be an orbital spaceplane similar to the x 37 spaceplane. it will be capable of making a fair few changes in orbit before running out of propellant and it's main purpose is to destroy satelites and other orbital installations. it will be launched aboard a rocket but return to earth like the now retired space shuttle. it will also share some features with the x20 dyna-soar craft as it will be manned by a pilot although i do not know if i will detail the insides. i may model the rocket booster for placing it in orbit aswell.
after that i will be modelling a series of craft getting closer and closer to the tech level of the models i have previously worked on in this forum.
changed the front pic again, was getting bored of seeing the banshee there
hellhound render1.png
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Attachment not found. quite similar to the X20 i plan to change some things to make it look more modern. the ring of vents around the rear end is the intake for a jet engine that allows the craft to fly like an aircraft in the atmosphere after reentry. there will be a large module attached to the back of this for extra engines and fuel tanks. ht eexcat type of engine i will use i something i have yet to decide. oh and thanks, good article.
glad you like it, i am planning to model:
american rocket launched space fighter (circa 2020)(boeing x-474 orbital fighter " star strike")
Solar1 (not a fighter but the first ramjet ship and quite small)(2043)
British interplanetary space fighter(2048-2058)(Wellington class MK II "battleaxe")
British MK I hyperspace fighter(2084)(Hurst class MK I "banshee")
British hyperspace fighter(2110)(Bishop class MK IV "valkyrie")
the british fighters have official types named after great commanders(Wellington class) or the main person responsible for designing them(Hurst class, Bishop class) and common names in the same way as a Mig 25 is a "foxbat", an F-111 is an "aardvark" and a B-1b is a "lancer".
http://upload.wikimedia.org/wikipedia/commons/thumb/6/64/X20_Dyna-Soar_diagram.png/800px-X20_Dyna-Soar_diagram.png
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The idea for the missile bays is cool but I'd be wary of using the doors as heat radiators. It runs the risk of being damaged during weapons launch.
the ship is(without the booster) 15.9 m long.
good point about the radiators, the rocket blasts from the missiles may damage them but the doors are some distance away from the missiles which would use a lower power engine setting to get clear of the fighter. just a note the large engine in the centre is not a rocket it is a jet engine for maneuvering in the atmosphere when landing or conducting fast strike runs(leaving orbit ,"diving" on a target,firing and returning to land at a base). i am now working on some landing skids.
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i have now completed the skids and think that the forward capsule is finished so will start work on the booster.
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i know it needs more details adding but i am not sure what.
here is that model
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what do you think of the engine supports
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how about this for a wing configuration, i wanted it to be similar to the later hellhound fighter(something still does not look quite right about it though)
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on second thoughts try this...
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i wasn't really intending to add extra engines but i can add some support frames extending around the engines to support the wings rather than a central spar running straight through the centre.
UPDATE: perhaps something like this?
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have just finished setting up the control panel, i reused switches and groups of switches from other models because this fighter is only a decade between this fighter(i skipped to doing the valkyrie and will go back to the rest afterwards) and the other models so the basic switches and neccessary functions will be the same. the difference is in the amount of power, the hyperspace compression factor(see my "article" on hyperspace on my blog) and the efficiency of certain components. the engines are more or less the same as well but have around 70% of the power of the Titan Neptune engines from 2120. at this point(2110) in time when the valkyie entered service the technology to make ramjet boosters does not exist, so the main engines provide all the power/thrust. if you want some help with fighters of your own i will be happy to offer some asistance.
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UPDATE: and now i have started the forward landing gear
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Adjusting the size of the engines would help structurally, but I still like the look of the added vanes. You could even explain them as radiators.
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planning to add laser guns just inward of the engines where the fuselage bulges out.
what other details should i add, i think the model is too plain at the moment but do not want blocky greebles breaking up it's smooth lines.
Your ventral fuselage (belly) blends into the engine nacelles, but not the dorsal (top side). The wings, your primary lift surface then jut out of the nacelles with no further support. If you blend the main fuselage into the nacelles better on the dorsal side, then blend the wings into the nacelles that will give you space for your spar and better mounts for the whole structure. Right now you appear to have worse than this going on:
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