The torpedo tubes aside (which look okay in my opinion)I have to say your texturing is shaping up quite well. Subtle but good looking. It is great to see you also post your work on deviant art keep it up!
Thanks Flanker! Yes, I created that account years ago to post my work but then somehow I forgot to do it. Now I'll be posting all my finished work there, it's also a great source for inspiration.
Some more work, this is going pretty slow, as I have to check the geometry and all of that after every shape I do, I can see why textures are much more generally used.
I was thinking about adding something else in the bottom saucer, it looks too empty right now, any suggestion?
Thanks Flanker! Yes, I created that account years ago to post my work but then somehow I forgot to do it. Now I'll be posting all my finished work there, it's also a great source for inspiration.
Some more work, this is going pretty slow, as I have to check the geometry and all of that after every shape I do, I can see why textures are much more generally used.
I was thinking about adding something else in the bottom saucer, it looks too empty right now, any suggestion?
I do like the idea of some kind of cargo doors as well. Perhaps a way to easilly supply torpedoes to the torpedo tubes? You could also consider showing some kind of escape pod system?
I basically 'just' joined deviant art. And indeed it is a great source of inspiration.
Thanks for the suggestion guys! I'll probably add some cargo doors similar (but not identical) to the 2 triangular doors the Enterprise had.
I've also noticed recently that in an image made by Masao somewhere else in the Museum (in the Klingon section I believe), the Valley Forge is shown with windows right above the navigational dome just like the Enterprise, so I might add those as well.
I've finished all the insignias and added all the lights, the ship is almost ready to launch
Besides the aforementioned bottom saucer details I also have yet to finish the Bussard collectors. I originally planed for the fans inside the colectors to be modeled, but I had problems making them more visible, so I replaced them with a texture on the dome itself. I have yet to see how I'll do the inside lights.
You can't hotlink to images on there. However, I found the image you're talking about. Yes, it looks like he added windows to that side view. (that's the only pic on there by Masao that has those)
You can't hotlink to images on there. However, I found the image you're talking about. Yes, it looks like he added windows to that side view. (that's the only pic on there by Masao that has those)
Damn, I didn't know that the Ex Astris Scientia hotlink blocker was also active on the Museum. But well, you've found the image anyway.:p
I've added the cargo doors, they are pretty similar to those of the Enterprise but having a rectangular shape rather than a triangular one. Other than that, they are just a hole in the hull, nothing fancy here.:)
Damn, I didn't know that the Ex Astris Scientia hotlink blocker was also active on the Museum. But well, you've found the image anyway.:p
I could be wrong, but I think they're on the same server. Bernd might have even set aside some space for Masao's site, but I'm not sure. However, Bernd has a link to the Museum in the main section of his site, (under the heading "Fleet Yards") so I that's why I think they're on the same server.
Nice details Rekkert I think it gives the underside of the saucer something else. If I might suggest somekind of phaser outlet thing for the phaser banks. If it has any on the lower side of the saucer
@evil_genius: Yes, according to Masao's introduction to the Museum, they are on the same server, I just didn't know that the hotlink block was server wide.
However, Bernd has a link to the Museum in the main section of his site, (under the heading "Fleet Yards")
That's how I've always entered. I'm too lazy to put it on my bookmarks , so I first go to Ex Astris Scientia to then enter the Museum.
@Flanker: It has phasers there, but I've decided to hide the emitters to keep it more in the lines of the original Enterprise. Even in the remastered version, the ship seems to fire from the edge of the navigational dome, I've speculated that perhaps this area also serves as a special 360Ao phaser bank. So if I ever show the ship firing phasers, they'll be emitted from there.
I think I've finished the bottom saucer now, I've added some windows and a little hatch like the ones on the Enterprise.
My big clue was just that it's on the Ex Astris Scientia main page and also that Masao has the Ex Astris Scientia logo on every page of the museum. I found the museum through Google years ago, so I've always had it as a separate bookmark.
Nice work on the saucer underside. It looks much more complete now.
I first discovered EAS and it lead me to the Museum, however like I said before I was very young and all I care about were ship designs, so I explored the Museum a lot sooner than I did with EAS.
I must say, after all this years, I never saw the EAS logo on the Museum until you mentioned it.
I couldn't get the right feel on the Bussard collectors using lights, so I gave up and decided to make it a texture on the dome (yes, I model the things that are supposed to be a texture and I use a texture for the things that are supposed to be modeled, I'm eccentric like that ). After a lot of tweaking I think I got as close as I can possibly get with my limited understanding of Photoshop.
I may play arround with the hull material some more to make it look more metalic, but other than that, I think now the ship is finished. If anyone has any suggestion about something I may have missed please share it now. I'll start doing some better renders of the ship and send them to Masao to see what he thinks.
Back when I first found EAS, I just cared about ship pics also (modeling references.) However, since then, I've read a few of Bernd's articles. Some are interesting and make you think. Others, I wonder what he's thinking.
I couldn't get the right feel on the Bussard collectors using lights, so I gave up and decided to make it a texture on the dome (yes, I model the things that are supposed to be a texture and I use a texture for the things that are supposed to be modeled, I'm eccentric like that )
Welcome to the club. I model my text and stripes but I've never gotten the bussard look I want with lights, so I always use textures.
I've tweaked the hull material a bit more to make it more metalic and I've done some bigger renders, they aren't anything special, but more interesting ones will follow.
I've started working on the Belleau Wood-Class yesterday, and after some misadventures I finally managed to modify the saucer to make it taller without ruining all the windows.
The saucer is almost complete, the only things missing are the little colored lights under the shuttlebays.
Finished the saucer and started with the secondary hull. I initially thought that the nacelles were in the exact same position as in the Valley Forge, but they're actually a little bit lower, so I've moved them accordingly.
I've cut the aft end of the hull and added all the shuttlebay doors.
The neck and pylons are temporary, I just added them so that the ship looks more complete. :rolleyes:
Indeed, I think I'll do it in the future if I don't start with another project before. Though I'll most likely do the refitted version, without the kaminari weapon and a more traditional displacement.
For all my finished Trek fan art, please visit my portfolio
Finished the neck and added all the, um, boxes around the deflector. I've changed their position a bit to leave space for some windows as shown in Masao's images and some experiments of my own.
As this ship will coordinate efforts with other ships in emergency situations, while having lots of shuttlecrafts coming in and out all the time, maybe I'll expand the sensor array (translated, it means I might add more "boxes" around the deflector).
I'll change some stuff on the secondary hull however, I'm still deciding what to do, but I'll most likely add more windows on the back and a big registry number somewhere.
Nearly finished the secondary hull. I've decided to add some more windows all over it and on the neck. All that is left is to add the registry number above the aft shuttlebay and to change all the registration to U.S.S. Tripoli NCC-1558.
I've decided to keep the pylons from the Valley Forge, basically because in my opinion they look better that the angled ones, and besides it doesn't affect the warp plasma at all to channel it inside the ship for a small time before reaching the nacelles, as latter shown in all Starfleet designs starting with the Excelsior.
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Some more work, this is going pretty slow, as I have to check the geometry and all of that after every shape I do, I can see why textures are much more generally used.
I was thinking about adding something else in the bottom saucer, it looks too empty right now, any suggestion?
You could always do some windows and/or panels, similar to what's on the 1701 saucer bottom.
I basically 'just' joined deviant art. And indeed it is a great source of inspiration.
I've also noticed recently that in an image made by Masao somewhere else in the Museum (in the Klingon section I believe), the Valley Forge is shown with windows right above the navigational dome just like the Enterprise, so I might add those as well.
I've finished all the insignias and added all the lights, the ship is almost ready to launch
Besides the aforementioned bottom saucer details I also have yet to finish the Bussard collectors. I originally planed for the fans inside the colectors to be modeled, but I had problems making them more visible, so I replaced them with a texture on the dome itself. I have yet to see how I'll do the inside lights.
The markings look great.
Yep, the windows are there too, but I actually mean this chart.
I've added the cargo doors, they are pretty similar to those of the Enterprise but having a rectangular shape rather than a triangular one. Other than that, they are just a hole in the hull, nothing fancy here.:)
I could be wrong, but I think they're on the same server. Bernd might have even set aside some space for Masao's site, but I'm not sure. However, Bernd has a link to the Museum in the main section of his site, (under the heading "Fleet Yards") so I that's why I think they're on the same server.
@evil_genius: Yes, according to Masao's introduction to the Museum, they are on the same server, I just didn't know that the hotlink block was server wide. That's how I've always entered. I'm too lazy to put it on my bookmarks , so I first go to Ex Astris Scientia to then enter the Museum.
@Flanker: It has phasers there, but I've decided to hide the emitters to keep it more in the lines of the original Enterprise. Even in the remastered version, the ship seems to fire from the edge of the navigational dome, I've speculated that perhaps this area also serves as a special 360Ao phaser bank. So if I ever show the ship firing phasers, they'll be emitted from there.
I think I've finished the bottom saucer now, I've added some windows and a little hatch like the ones on the Enterprise.
Nice work on the saucer underside. It looks much more complete now.
I must say, after all this years, I never saw the EAS logo on the Museum until you mentioned it.
I couldn't get the right feel on the Bussard collectors using lights, so I gave up and decided to make it a texture on the dome (yes, I model the things that are supposed to be a texture and I use a texture for the things that are supposed to be modeled, I'm eccentric like that ). After a lot of tweaking I think I got as close as I can possibly get with my limited understanding of Photoshop.
I may play arround with the hull material some more to make it look more metalic, but other than that, I think now the ship is finished. If anyone has any suggestion about something I may have missed please share it now. I'll start doing some better renders of the ship and send them to Masao to see what he thinks.
Welcome to the club. I model my text and stripes but I've never gotten the bussard look I want with lights, so I always use textures.
That looks really good.
You can download them at full size at deviantART.
Open in a separate window for full view.
The saucer is almost complete, the only things missing are the little colored lights under the shuttlebays.
Also, ignore the name for now.:p
I've cut the aft end of the hull and added all the shuttlebay doors.
The neck and pylons are temporary, I just added them so that the ship looks more complete. :rolleyes:
Indeed, I think I'll do it in the future if I don't start with another project before. Though I'll most likely do the refitted version, without the kaminari weapon and a more traditional displacement.
As this ship will coordinate efforts with other ships in emergency situations, while having lots of shuttlecrafts coming in and out all the time, maybe I'll expand the sensor array (translated, it means I might add more "boxes" around the deflector).
I'll change some stuff on the secondary hull however, I'm still deciding what to do, but I'll most likely add more windows on the back and a big registry number somewhere.
I've decided to keep the pylons from the Valley Forge, basically because in my opinion they look better that the angled ones, and besides it doesn't affect the warp plasma at all to channel it inside the ship for a small time before reaching the nacelles, as latter shown in all Starfleet designs starting with the Excelsior.