Hi All,
my name is Stefan and I am using Blender (at work, because it is portable) mostly to find some relaxation from my other work to do (im not in the 3D graphix business). So I have about one hour every day. I started out doing some concepts for Sci Fi but sometimes I struggle with Ideas and techniques to get things looking right. Overall, as a beginner, it is sometimes a bit frustrating to see the perfect models of fractalsponge :thumb: or other artists (including all the stuff presented in this forums: RESPECT to you all
) or the Hard Surface Modelling done with Max.
As I am limited to use Blender (wich I prefer over Max in terms of conceptual work and organic models) I really want you to help me out with
- sharing ideas
- sharing techniques
- sharing your critics
Thank you very much
Xeranos
All Max users are welcome as well as I really like Max as it is very powerfull... unfortunately its expensive and I cant use it at work.
Fractalsponge, if you read this... I slute to you! (I like Star-Wars, although I dont want to mess around in that universe by myself ^^)
Attached is a light Transport I want to redo for most of it to introduce some hard surface and greeble (make it less blocky and more realisic)
Thanks for all that want to participate
Posts
Also, I have to admit i'm kinda obsessed with turrets arc coverage, i'm pretty sure your crew would feel relieved if they had some turret below too ^^
Looks great so far.
@Dr Lee: I try to keep the bridge that way, although Im still looking for a better transition into the support-frame superstructure. The concept is meant to reflect a modular design so the bridge is considered as a "module".
The setting of the scene is roughly a post-war scenario where the main factions used up most recources to engage each other in endless battles with super-modern but expansive fleets of hge ships. What remains in at the rim of the habitated worlds are usually the small support units that once were build in great numbers. Those ships are now used for all kinds of business. From peacefull traders to smugglers or even "pirates". Ships are not supposed to look fancy and therefore expansive rather than something practical.
@Khay: yes, I only did what was to be seem from top/front view angles in the past. That is one of the major reasons for the overhaule of the ship. Same is true for the missing turret. Tbh i still have not decided whether to put the turrets a bit offset to the centerline to underline the assymetrie of the bridge. The connection to the hyperdrive is planned to be bracket like. Maybe I can get some more pictures online tomorrow.
@meugen: Well, I was playing around with blender for the last couple of month. (Staring at 2.46 with looooong break in between) but due to time contrains I was not able to do more than just learning some basics (mech and organical modelling). I tried a face, a body and a frigate concept. All of them not finished and not worth showing atm.
Thx, Stefan
The second is just a variation of my original concept (middle). I moved the manovering thruster blocks a bit aft and gave the container version 6m more with (left). The space marines / smugglers version has a permanent cargo bay module added with a kind of a front door to move cargo in and out (right).
I wonder why the imageshack code refuses to open the big size of the pictures and instead only links to the thumbnails. well I guess you know that you only have to edit the adress to get rid of the .tn
thx, Stefan
I had some hard working days so no update on the mesh tonight. I still try out some more variations of this ship. In parallel I scetch engines on my meeting minutes so I hope to get something done in blender by the end of this week
First is a scetch of the backup Engine that is used when the hyperdrive module disconected. The second one is my first try to make some greebles... I really underestimated somhow how long it takes to start with greebling. But te good nows is that I get used to blender that way.
The distance is a bit closer than I would go with the finished Model I guess. For real close ups I would have to remodel that parts anyway.
Credits for the girl go to Relic (Torchlight Vanquisher). Its only to show size and will be removd in the final renders ( I made a torso already but still need to do Legs / Arms and Head)