Curator-class: Finished for now.
New Project added!
I guess I'll pull a fractal and put all my stuff in one place. I'm not copying him, I swear :P (Unless one can copyright the concept of "huge Star Destroyer").
The latest is revealed at the end of the thread...
Original Post
...this is the closest I've ever been to "finished." And I'm stuck on greebles. I actually did put in plating (as you can see), but it was a &^$%! The greebles in this shot seem too BIG and unvaried. I'm really lost as to what more to do (I have plenty of cylinders and boxes). Of course, the other half of the problem is when your standard is fractalsponge, it's a pretty high bar to jump over.
EDIT: New image containing feedback from this thread added to the first post.
Posts
Also, remember that the Star Wars universe doesn't use English lettering. The Roman numerals on the bays are out of place.
As for greebles, why not check out TurboSquid. I seem to recall them having a greebles section in there somewhere.
Also right on the numbers of the bays. Star Wars uses Aurabesh.
Here's a download for that, hope you can use it: http://davidocchino.com/portfolio/typography/aurebesh.html
This ship is supposed to be 2500m long, if that helps any. The idea was "more guns than a regular 1600m ISD." Perhaps rescale the guns in addition to removing some of them?
I didn't try to add anything on the ISD, but for my own designs I detail down to medium turbolaser, and leave the point defense/really light guns as placeholders.
Since all of those guns on your model look like mediums (i.e. taking almost no power at all for a ship this big), the numbers themselves are fine. They look pretty disordered though. Try grouping them into batteries and organizing them a bit. Right now they're relatively high detail spots on a pretty plain background, so they really stand out. Given that they're scattered about it's pretty distracting.
I'd get rid of the smokestack detail at the prow, but that's just my opinion.
I'll reorganize the turrets. Should I add more heavy guns? The ones at the back by the greebles are supposed to be the most powerful. I'm concerned about the scale, though--are the turrets (medium) too big for the ship? I tried to make them appropriately-sized given the big guns are 50m in diameter.
2500m is about right, aresius, on the assumption that the hex bridge module is the KDY standard. It's a good thing it IS standard, otherwise scaling these things is really hard.
EDIT: Put the guns in batteries as fractalsponge suggested, ended up with more of both kinds of guns than I started with. 88 quad turbolasers, 56 single ion cannons. Most of the guns are actually on the bottom (which you don't see on "real" Star Destroyers but fractal certainly has lots of guns on the bottom of his ships). This was a fast render without any plating, which is going to need to be redone in light of the changes in the location of guns.
new gun batteries.jpg
Of course, I could be wrong--there isn't much material that deals with long-range turbolasers in the canon sense so if anyone has more information on the subject (or ideas), feel free to bring such information/ideas forward.
Those frontal superguns are sure a tough thing. Could imagine them to be aimed at capital ships (they don't get away so easily either), stations or planets.
new guns and plating.jpg
Else, I love it.
Else, I love it.
even thinner plates.jpg
Attachment not found.
Sorry the attachment doesn't show, I kept getting "token has expired" errors even after loading a fresh tab so I copy-pasted into another browser where that wasn't happening (i.e. not FF4b7)... Note: this odd behavior just started today.
bigguns.jpg
Personally I'm just not a big fan of dorsal forward-facing hangar arrangements, considering they tend to put the weakest point of the ship in full view of the part likely to be exposed most to the enemy (i.e. the ship's own alpha arc). If it does have a dorsal forward-facing hangar, make it so most of the armament can be used while the ship is facing away to manage a clear launch/recovery. Goes largely out the window if the ship is supposed to be a specialist carrier, but this looks like a regular star cruiser that shoots at warships more than ferries fighters.
new concept plate.jpg
1. Removed forewardmost turret.
2. Redid plating to make it thicker..
EDIT: Decided to suck it up and slash through the hull to create a layer for another turret instead of the hanger.
D
more guns, top redone.jpg
It does not have a hanger on the bottom (only in the trenches). I'll admit, trench-hangers are unusual, but I wanted to break with tradition just a little bit. The game Rebel Assault II implies there are some hangers located in the trench-area of the Executor Star Dreadnaught Terror, so I figured I wasn't completely off-base. Also, here is a fine example of an Imperial ship sans dorsal hanger.