hello, this is my last work.
after some experience with textures i choosed to build models with materials integrated in the mental ray engine, like carpaint, metal and other adv.
well... this is the resoult, maybe this is most an effects model than a phisical moldel. without glow it is really ugly.
This is an UAV called Airdrone (no fantasy in this name...)
it is inspired by Tron legacy, a film, the sequel of the famous TRON, maybe you remember the lightcycle, this film will be out soon in cinemas.
i will make a finished work, so i need a video... for make a good video i need a shenery... and here i need help and a lot of opinions.
PS this model is really heavy, for render a screenshot in 1920x1080 closeup at the weapon it require 1.20 min on my sys...
Take a look on this little video!
images 1920x1024 !3x light bounces!:
upper view
the main weapon
rear engine view
the main weapon again
Posts
if you want i can post all settings, but they are pretty intuitive. mainbody fakes are blue, all basecolor of car paint is black.
well... i'm prety unshure abouth the design too, it's too much fat right? and the delta wings are too big?
i will try some other wing design now...
new air intake
wing view from back and new exhaust pipes
complete view
from front, the wing
the gun (smaller) and reflections from mainbody
changelog the main body is more round and thin. rear exhaust needles are longer (i like it) Front air intage has got 2 lights internals for special effects.
main wings are more like a rocket. main weapons are smaller.
some opinions abouth this? what about adding 2 rocket booster using particles? any nice effect i can reach via some instructionsr?
tank you
my model had some new little things, like smoke... i really wish to add an "air hot" effect behind the engine.Shat blur is possible directly in 3ds max?
google volumetric engine max tutorials renown it will show you what you want to do
Oh and I agree that the glows are looking nice - good job :thumb:
in this last photo he is shooting something...
well.. i will try for the cylinder method... seems really complex...but what is the resoult? i want only a little distorsion of light
i know how a volumetric light work and a particle jet engine... and unfortunately it is too much...