I'm working on a commisioned piece that calls for visible solder to be modelled and i admit i'm at a bit of a loss in how to go about accomplshing it.
At first thought was some sort of transformed sphere and then relax it, or possibly to spline the outline and extrude up into a trapesoid shape (in side profile) then relax the hell out of that too, but neither option works particularly well.
since the guy wants to get in close i cant just use an alpha mapped plane which is a bit of a bummer but hey he's payin for the detail so what do i care?
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I'd start with a 6-8 sided cylinder, distort one end, subdivide.
soldering7.jpg
i'll remeber the above technique if i ever end up doing some PCBs though
high viscosity particles with high surface tension.