I've recently been inspired by the StarCraft 2 cinematics to do a little single shot animation...nothing too special, but just something to get my mind clear. It's not 100% finished, so I thought I'd share it here. Enjoy!
http://www.hedfiles.net/BFighter7.mov - 55MB, 1080p .H264 Quicktime.
It's a new fighter I've put together, inspired by Sovereign Replica's McQuarrie X-Wing...
http://sovereignreplicas.com/blog/2010/05/05/124-scale-ralph-mcquarrie-art-concept-x-wing/
And the explosion is my attempt to create a volumetric-looking explosion using only facing particles and proceedural textures and materials. Fairly successful, I think.
Any interest in seeing that explosion source?
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how long did it take to render? it looks like it's got proper bounce radiosity to me
Although, speaking of rendering times. Are you doing all the passes in the same program or have you considered using something like After Effects to comp in the lasers and explosions? From what I've seen, AE might be able to do that sort of thing faster and easier.
I love the white-orange theme you've had going on since that sidescroller game thing, particularly because orange is like my favourite colour these days, but its also much underrated IMO :thumb:
The bright lighting works great with the colours, and the explosion is just mind blowing! (teehee)
Oh also.. Are you kidding?
Armondikov: Uh, well...the render passes are made in Max2011 64bit, and comp'd together in AE CS5...so I'm already doing what I think you're asking. I render out to individual PNG sequences, then comp'em in After Effects.
Sanderlee: Wow.
markmassey: Thanks!
Hundred:...VFX app? It's all rendered in Max, then comped in After Effects. I assume you mean AE?
Melak: Heh, thanks. I just can't get away from the orange.
For those interested in the explosion... http://www.hedfiles.net/biggertweakedsuperawesomefireballexplosion.zip It requires Max2011 to open, and uses only one image file. ENJOY!
The levels of cellulars have my head spinning already
I'm curious why you used an image for the gradient thing - looks easy enough to do with a gradient ramp?
Anyway, you are brilliant with materials - probably don't need me telling you that either - do you do this for a living? If you don't, you should!
I meant to use AE itself to generate the laser blasts. But I assume if you can get that effect from Max anyway, there might not be much point. I suppose you know what you're doing, obviously , and just wanted to know if you used different stuff for the FX compared to the modelling.
Really though, it's looking fantastic and all in scanline? That's madness right there I'm itching to have a go now, what did happen to your planetary siege animation?
laser pass through and do nothing.
somebody wants to do a camtasia with that fancy explosion system ? we dont work with 2011 here
Heh, I haven't had a really thorough look yet but I didn't see any maps in the materials that mental ray doesn't support?
Anyway I'll keep poking it til I see what everything does, thanks for sharing
L2K: Camtasia? What max version do you use?
new boss, new rules
Howard: I rebuilt the material map for map, and now it doesn't crash MR anymore...it just renders black.
What part is not mental ray compatible?