Well while I'd never think to take on modelers like Fractalsponge and Jedilaw with their Star Destroyer models, here's something a bit different. It's an Imperial II-class Star Destroyer, but built to be low poly enough for a mod project I'm currently working on. As a result, there are some issues with accuracy, most notably that it's mostly symmetrical. This is simply for the sake of keeping good enough texture space so that an X-wing can skim over the surface without counting the pixels. Of course everything is simplified as well, but beyond that I've done my best to keep it as accurate as possible to the filming model (mostly the less-detailed, right hand side)
You can follow some earlier progress
here and check out our forum
here, which has several examples of my other work, as well as the work of the other talented artists working with us.
Posts
Oh, and it's always good to see some more SW stuff posted here - gotta try and keep all that Trek crap at bay.
I'd say it's looking pretty accurate so far, except that the angle of the back of the tower neck is too steep (should be ~45-50 degrees), and the hex module is a bit too tall relative to the detail and the hull (just pull the top and bottom edges towards the center and get rid of some space between the greebles. The scaling of the detail itself is fine.
Everyone's doing much more accurate ISDs nowadays it seems. I feel left out; it's been years since I made my attempt.
No... Your ISD is still one of the best ones.
I'm just glad this is his best one yet.