I'm currently working on a scale model of the Normandy SR2 from the Video game Mass Effect 2.
you might be wondering what i'm doing posting a thread about a scale model on a CG board. wel the beauty of this project is. its entirely made using maya 2011 and 3d printing technology.
this is one of the refrences i am using it is not my model.
i model it as acuratly as possible and then send each individual component off to the printers.
i think its a challange to make models look good for 3d rendering purposes but i think its even more challanging to make a model for 3d printing. especialy if you want to keep the costs down.
because you have to take into acount that the thickness of the material your working with might not be strong enoegh to support its weight. The entire model will be 1.2 meters long and feature several moving parts. the printer is limited to only 23x18x31 cm print surface so i have to make the entire model in pieces and assemble it once i recieve the final pieces. again added complexity to the model.
anywho without further adu here are some initial screenshots and a feature list for the final real model.
* First the wings will partialy retract into the fusilage in two stages.(by pulling a single lever on the bottom of the ship, both wings will retract)
* Also while the wings are moving the rear part of the engine will extend outward.
* The cockpit windows will have armor plates that slide down over it. (using a fairly simple rail system)
* The Thanix cannon extends from the bottom of the fusilage. it will be concealed like in the game.
* The hanger door can open and close
* The small airlock on the left side of the fusilage next to the cockpit will slide open.
* And last but not least it will have a small battery hatch (also concealed) for the LED lighting system. (engines and cannons will light up blue, fusilage windows will light up yelowish orange)
first few printed pieces:
the walls of these pieces are 1mm thick just slighty above the recomended minimum wall thickness of the material. its fairly ridig.
CG model so far:
model is hollowed out and filled with support structures to keep the material rigid.
Red = mechanisms
Green = supports to keep the wing in place (still WIP)
Rear engine mechanism:
this will be attached to a gear next to the main wing support which will make this mechanism move when the wings are retracted,
Extended - Wings retracted
Retracted - wings extended