Hey folks! Boy ive not been here in years and im glad to see Sfm has gone from strength to strength.
Just recently started dabbling back in mesh-making again, and got caught by inspiration when i chanced on seeing one of my old meshes on a websim website, namely the Magellen.
I always wanted it to be this sleek early 25th century concept beauty, but because i was cruder at mesh-making 6 years ago, the idea only partly came across.
Now its time to supe it up and create it properly, so without further ado!...
(and bear with me, i got screenie happy early on
)
Im going to go into a lot of detail on this one, so early on i needed to do some escape pods..
Everything is corrected for size using my human dolls - "Standing_tall" and "Sitting_bull"
With a crew of about 70 or so on this 9 deck ship, im gonna try and get 8 10 man escape pods in.
I roughly based them off a John Eaves design from the Enterprise E concept art.
Being escape pods, and mostly they'll never be used nor seen, im not going into great poly-detail on em either.
Even low-poly, they should look pretty good from a close-up range distance from the ship itself.
- Most of the back half of the ship isnt smoothed, its still in the rough stages until ive finished the horseshoe nacelle and attached them together.
Despite being a bit "meh" over the new trek film, some of the details i did like - like the fact their bridge screens were also windows. I thought i'd use that in the new Magellan. Some of the interiors (like the rim windows, also seen here) will also have their interiors created, so you can peek inside. Being a 9 deck tall ship, it means i can go into this sort of detail without it becoming an insane polygon monster.
-Here's a comparison (with a few more in a minute) of a shot of the v3 Magellan from sharecg.com
and my new, more contoured and carefully polished version below, here...
(you might notice the entire undersaucer looks the same, thats because it is - ive not got around to the undersaucer hull yet. It's also the reason the screenies look messy with stuff in the background. Im literally deleting the old one as i go and replacing it with the new one. The blocks are mostly size comparison aids like turbolift height, deck height, thruster placement etc.
Just a shot of the back, giving more of an idea of how the main hull will sweep into the horseshoe nacelle.
Talking of box placements - to get the windows and torpedo bays, shuttlebays and other misc stuff the right size for the ship, im actually doing roughly modelled deck plans for all the decks.
http://www.youtube.com/watch?v=Ec3wbZSr3W8
To see the top 2 decks in 3d motion as they meet the hull.
At one point i just wanted to see what the ships looked like half cut out next to each other, so i took out me old viking axe...
The only part of the old mesh im using is the nacelle, which i thought was too well curved to just toss away and re-do, so i cut it out, patched it up, and began re-doing it.
The nacelle is a good example of the detail im hoping to achieve.
I did just want 2 or 3 bussard collectors inside the ramscoop originally, but arranging them so they filled both portions of the ramscoop was really frustrating, so in the end i had to go "oh well, the sovereign had 3, this is 20-30 years in the future, sod it - this has 4!"
Me preparing to attach the nacelles to the main hull (and to anyone who might remember the original, yep, the horseshoe will still detach for warp core ejection purposes!)
That's all so far. Will probably have a few more shots and a new movie in a couple o' days, now its beginning to take shape.
Posts
The new Magelan brings you back in great stylle. The new details youAâve added does to look very interesting, and will make one of the better fan designs still better. :thumb:
lookin' good, man
This is one of my fav fan designed ships, looking forward to seeing this new take on her develop.
- Mike Oldfield
Fixed the horseshoe nacelle on yesterday and spent today in battle against the evil smoothing group empire. Still lots of smoothing and kinks all over the mesh need ironing out, but im slowing winning
As you can see from the one close up, the segment which tightly twists into the main hull is still looking like a nightmare, but another day of hammering vertices and polys into submission should do the trick methinks.
Managed to get some detailing done on the rest of the nacelle too, so its beginning to start to look a bit more like hard hull now and less organic curved lines.
I also took a moment to delete all my size aids and knock out a few flybys, which i must say show off her curves very nicely!
http://www.youtube.com/watch?v=NpPZio80jDc
More in a couple o' days folks! Thanks again for the positive feedback
The revised take looks amazing, and the flyby really helps to give a good idea of the direction you’re going in. This is the sort of ship I’d want to be crew on (yeah, that may make sound a bit sad – but this is the sort of Trek design I love).
Fantastic stuff!
- Mike Oldfield
I've also for the last year or so had the occasional thought here and there to other ideas based upon the swish curves of the Magellan - If thats a 25th century scout/science ship, then what would my idea of a Explorer type be. Or maybe the first Starfleet Quantum slipstream ship.
So as a side project, (when i get bored of detailing the Magellan - i always need a 2nd mesh to work on to keep my mind fresh with ideas) i decided to try and finally put this Explorer idea into motion. Instead of starting a new thread, im just gonna rename this one and keep it for these 2 concept ships.
Ive begin early designing, doing rough schems with splines, fleshing them out and adjusting in perspective - and come up with this, I'm calling it the Enceladus class (after one of Saturn's moons)
Intended to be 40 decks tall, it'll be my take of the first class of Starfleet's to make a Quantum Slipstream ship.
The basic shape is done, but none of this mesh is going to be the final design, just guidelines to go along. The hull is definitly not the fat/thinness or curve i intend, but it fits the hole for now.
Oh, and on TOP of that. A couple weeks ago when i first started on the Magellan, i also had a look at screenies from Star Trek Online and dispaired at how unoriginal some of the content was for their ideas for early 25th century stuff. Especially uniforms - so i knocked up my own. Im planning on putting a low poly mannequin or two near windows in the finished Magellan. Im really chuffed at them too, because they incorporate some of my fave ST uniforms (the TOS movie hangover ranks, and side zipper, and the more modern TNG era type, except with white instead of dull grey)
(I just love the science one most, stark blue against white really comes out crisp!)
I think they're snazzy but realistic looking (for the 25th century). Whadda you guys think?
About the Enceladus, I think you need to move the sec hull a little for behind. It looks a bit strange when passing ahead the middle of the saucer. I see you got a bit of inspiration for the deflector from the Discovery, IAâm right?
The uniforms are crisp, clear – and actually quite retro as well. Again, I like! Nice touch incorporating ideas from prior uniform designs
- Mike Oldfield
Finally needed to attach the nacelles of the Maggie to her underside before i could proceed, so yesterday i spent creating the rim phaser array and finally modelling her belly. Not much to see on it yet, but again, i tried to streamline it more than the old version. Since the underside was already the sleekest part of the ship before, i didnt mess about with it too much, just gave it a sharper angle from its rim is all.
Enceladus-
Still fiddling about with tiny adjustments. And like you traq, i wasnt pleased with its nose dynamics either. So i pulled and pushed, and amazingly, just like you said, when i pulled it forward and set it in motion it really did complete the curve from hull to saucer. :thumb: so great suggestion!
I actually got a shiver down my spine when i animated it, (link below) ... the 1st shot flyby here made me think of a shark on the prowl when it came up level (no doubt its new non-circle deflector helped that thought pop into my head)
I think im nearly ready to proceed and create it proper now..
Oh, and Starship - what discovery did you mean? i googled discovery class but couldnt find any with a thin strip deflector. But to answer the question - yeah i did think of it from a design i saw in passing a couple years back. I cant remember where it was, but i thought it suited the Enceladus more than a circle would
Looking really sweet. The new lines work well.
Enceladus - Oh yes, here comes the shark! Looks very mean flying about...
- Mike Oldfield
IAâm talking about that one which the link I sent you in the last pm.
I read a truck load of trek technical manuals, and studied a good 5-6 schematics, and after doing 2-3 decks of the Magellan, i soon realized i had gone down a path i wasnt going to let myself stop going down - namely planning and creating the *entire* ships layout of all its rooms, equipment, machinery, piping, ....even jeffries tubes!
It took me an entire week, but now i have an entire interactive 3d deckplan of the entire ship on a file, and i know where *everything* has to go on the hull and how it interacts with the hull too.
Ive never ever gone to such extremes to make a ship, but as i think i said before - being only 9 decks tall - if i was ever going to do it, it would be for a small ship like this (and BOY are small ships BIG once you realize how much stuff goes into them)
To celebrate finishing the entirety of the ship's layout, i did a video that im intending to re-do once the ship is finished, and polish it up so it looks professional... A overview of the ship and its deck by deck highlights.
Here it is, and the only ommission from this presentation is the piping, landing struts, and connections that made it too visually complicated. Everything else is accounted for and logistically fits in. Decks, rooms, turbolifts, and jefferies tubes.
http://www.youtube.com/watch?v=6nqL1sPPgR4
And if anyone is mad enough to question whether i really did do everything, below is a list of the entire ships' rooms and units, with screenies of 2 decks to prove it
I officially declared myself insane today,... for going far too far in the name of authenticity.
Expect a good few updates this coming week now i have no excuse not to place every detail.
(PS, if anyone is daft enough to read this entire list, and notices anything i might of missed, lemme know! Im 95% sure i havent tho)
Preliminary Final Deck Listing
Deck 1
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Dorsal Fore Torpedo Bay
Dorsal Aft Torpedo Bay
Dorsal Phaser Array
Dorsal Transporter Sensor
Deck 2
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Dorsal Sensor Array
Dorsal SIF (Struct.Int) Energizers
Communications Systems
General Science Lab 1
Airlock 1
Geology Lab
Holodeck 1
Holodeck 2
Mess Hall
Officer Quarters (2)
Senior Officer Quarters (2)
EPS/ODN Relays
Deck 3
======
Dorsal Shield Gen and Aux Deflector
Gymnasium
ODN Main Hub
Library and Data Retrieval
Counsellor's Office
Main Computer Core (Top Deck)
General Science Lab 1
Impulse Engineering Support
Impulse Engineering Supplies
Impulse Propulsion Systems
Senior Officer Quarters (1)
Officer Quarters (2)
Junior Officer Quarters (2)
Crew Quarters (4)
Guest Quarters (2)
Deck 4
======
Main Bridge
Captain's Ready Room
Operations Briefing/Conference Room
Operations Office
Transporter Room 1
Science Operations Office
Astrophysics Lab
Stellar Cartography Lab
Stellar Cartography
Navigational Computer
Turbolift Maintanence (Top)
RnR Lounge
General Science Lab 3
Computer Core (Main Deck)
Science Hazardous Supply Storage
Education Center
Computer Science Lab
Airlock 2
Impulse Propulsion D2 Storage
Res.IPS Reactors
Aux. Life Support
Aft Sensor Array (Long Range) and Aft Phaser Array
Senior Officer Quarters (2)
Officer Quarters (2)
Junior Officer Quarters (2)
Crew Quarters (8)
Guest Quarters (2)
Deck 5
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Observation Lounge
Hydroponic Arboretum
Biochemics Lab
Archeology Lab
Xenobiology Lab
Biophysics Lab
Transporter Room 2
==Security Complex
-Chief Security Officer's Office
-Assistant Sec.Chief's Office
-Mission Ops
-Security Briefing Room
-Sec Lockers and Duty Office
-Armory
-Tactical Simulation Holodeck
-Brig
==Medical Complex
-Chief Medical Officer's Office
-Daynurse's Office
-Medical Bay (6 beds)
-Medical Lab
-Intensive Care (2 beds)
-Surgical Suite Unit (2 beds)
-Surgical Supplies
-Quarantine
-Morgue/Pathology
Port and Starboard Docking Hatches and Airlocks
Port and Starboard RCS Thrusters (Saucer)
Port and Starboard Lateral Sensor Arrays
Port and Starboard IDF (Iner Damp Field) Gen
Cargobay 3 and 4 (Top Decks)
Primary and Secondary D2 Fuel Tanks
Engineering Computer Core
Main Engineering (Main Deck)
Turbolift Maintenance (Main Deck)
Enviromental Life Support (Top Deck)
-Antimatter Injector Control
Capt.Quarters
1st Officer's Quarters
Senior Officer Quarters (4)
Officer Quarters (6)
Crew Quarters (2)
Deck 6
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Fore Tractor Beam
Fore Shield Generator
Fore IDF Gen
Airlock 5
Cargobay 1 and 2
Personal Holodeck 1, 2, 3, 4
Aux. Bridge
Chemistry Lab
Holodecks 3 and 4
Aux.Computer Core
Replicating Center
Particle Physics Lab
Engineering Lab
Port and Starboard Shield Generators
Lateral Phaser Arrays
Environmental Life Support (Main Deck)
Aux Power
Cargobay 3 and 4 (Main Decks)
Main Engineering (Lower Deck)
Port and Starboard RCS Thrusters (Nacelle)
Primary and Secondary D2 Fuel Tanks
Warp Nacelle and Bussard Collector Access
Antimatter Storage Pods
Off Axis Controllers
Aft Tractor Beam
Aft Sensor Array
Aft Shield Generator
Aft IDF
Escape Pods (8)
Deck 7
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Main Deflector, Fore Sensors (LR+SR) (Top Deck)
Personal Holodecks 5, 6, 7, 8
Cargobays 5 and 6
Emergancy Supplies
EPS Main Trunk
Transporter Room 3
Escape Pods (8)
Shuttlebay and Shuttlebay Support (Top Deck)
Landing Struts Control
Deck 8
======
Main Deflector, Fore Sensors (Main Deck)
Ventral Structural Integrity Generator
Airlocks 6 and 7
Junior Officer Quarters (2)
Crew Quarters (2)
Aux.Impulse Propulsion Systems
Shuttlebay and Shuttlebay Support (Main Deck)
Deck 9
======
Ventral Fore and Aft Torpedo and Probe bays
Ventral Transporter Sensors
Ventral Sensors
Ventral Shield Generators
The movie was brilliant!
this is wonderful. The level of thought and detail - wow. Even on a ship this size it's no small undertaking.
I doff my hat to you!
- Mike Oldfield
But I must say this is unique. Never saw a so complete work.
I doff my hat to you Steve!
Also added the windows of deck 1 in, and tried out a rushjob interior, just so i could amuse myself for 5 seconds with a window glow test. New windows = new mesh errors, YAY! Fun fun fun! ....not.
Added in the aft dorsal torpedoe launcher section on deck 1. They'll end up being as detailed as my transporter sensors as well.
Ditto for the newly cut out main impulse engine. I would've got more detailing done, but for the fact i finally sucked it up and decided to bash out most of the mesh and smoothing errors left over after connecting the horseshoe to the main hull.
It's still not there, but it's a vast improvement on what it was. Much smoother, less dents, and well on its way to being like a proverbial baby's backside.
My flatmate was watching an old Voyager episode yesterday when i came down to make dinner (Equinox), and i thought "hmmm, the Nova class is only 8 decks, the Magellan is 9... SIZE COMPARISON TIME!"
I get SO sidetracked sometimes...:rolleyes:
So i DLed a few ships around the Maggie's deck range size, and ...using my deck height measurement plank, knocked out these piccies.
(Based on the known info, that Intrepid Class is 15 decks, Nova 8, and that controversial deck height of the Defiant i read so much about is 4 and not the other 50% of defiant lovers who say 5)
More detailing winging its way on friday, folks!