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3DAlaska class battleship

J.WildeJ.Wilde0 Posts: 0Member
edited April 2011 in Work in Progress #1
The Alaska class is an American battleship design on the verge of obsolescence after fifty years as a category one fleet combatant, and examples still in service are being shifted to the Fleet Reserve as ships of the follow on class are commissioned. The Alaska represents a now bygone age as practical meson and neutral particle beam spinal mounts become the new mark of a battleship class vessel. Its heavy laser and missile armament is still formidable, however, and while Alaskas will no longer be the big stick of American interstellar diplomacy, they remain as steadfast protectors of U.S. core colonies.



This is definitely a design in flux. This is also a departure (somewhat) from my usual flying skyscraper designs. Everything's still oriented vertically, but with the torch drives set off from the main hull on three large booms amidships (the big empty space between structural elements of the boom is a heavy duty droplet radiator for the torches), this is a radical parting of the ways from my older models.

The spin habitat may actually be self contained within an armored boundary, or it might not. I haven't decided on that one. I think I will also be making the portion of the ship between the booms and the aft end much more narrow than the big barrel shape I currently have. Like I said, a design in flux.
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Post edited by J.Wilde on
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  • ShonnerShonner359 Posts: 83Member
    I like the lighting in the 3rd image.
  • liam887liam887322 SwedenPosts: 575Member
    you have done it again looks great! Tell me your using kerk, right? Can you but in a star-field image for render background and how can I get my lighting settings like yours?
    Looks great anyway keep doing us Sketchuppers proud!
  • J.WildeJ.Wilde0 Posts: 0Member
    Putting in a background image for the render in Kerky is fairly simple.

    1. Click 'Settings' -> 'Sun and Sky'
    2. Click 'Skip' or 'Next'
    3. In the pulldown section for 'sky type' select 'background fit image'
    4. Click on the rectangular button next to 'map color' to browse for your desired image.

    As for lighting, I typically use one omni light as my main light source, plus a bunch of point lights for the various strobes and navigational lights. I may add one or more spotlights in various places to make the lighting more even or add some color, as I did in this case. I have the main omni light shining down and from the right in the images, while a much fainter omni light (0.15 multiplier, no attenuation) placed in the aft port quarter adds a little fill, but still from the right, leaving the left hand side and bow of the model in shadow.

    Mostly it's a trial and error process to get lighting the way you want it. I probably spend two or three times more time experimenting with a shot than I do rendering multiple views of the model once I get something I'm satisfied with. I recommend using the 'Photon Map - Quick' render setting in these cases to check your lighting setup.
  • liam887liam887322 SwedenPosts: 575Member
    Thanks for the tips im always pestering sorceress so I thought I would give her a break and ask you :-)

    "he spin habitat may actually be self contained within an armored boundary"

    I think this is an interesting idea definitely worth exploring anyway!
  • J.WildeJ.Wilde0 Posts: 0Member
    I recommend if at all possible that your background image be larger than the size of your render. If it's significantly smaller than your desired render size, it will look awful.
  • liam887liam887322 SwedenPosts: 575Member
    Yeah ive got a HD image pack from NASA its got about 300 Hi-Res images at ridiculous sizes, some great star-fields in there among other things! Ive got a great one which is basically the crescent of uranus it would look great behind the ship one side in shadow and one side in the light!
  • admiralducksaucadmiralducksauc0 Posts: 0Member
    Love the design. Is the rear "knob" going to be a heavy laser turret or is it something else?
  • J.WildeJ.Wilde0 Posts: 0Member
    Love the design. Is the rear "knob" going to be a heavy laser turret or is it something else?

    It was going to be an aft facing sensor array, but I'm not sure that it will be retained as the build goes on.
  • dreamwalkerdreamwalker179 Posts: 189Member
    This is quite a departure from your standard style of ships, which isn't necessarily a bad thing however, some of the things that I enjoyed with your previous designs was the articulation of ship modules, ie, one bit was clearly the engine/reactors, the other belonged to another ship function.

    I can understand that with a warship, things might be different, however consider a little bit more modulation, even if you have armour covering the gaps!

    Beyond that, keep going!
  • J.WildeJ.Wilde0 Posts: 0Member
    I have revamped the bow into something a little more interesting than what I had before, and took out a chunk aft. I think I'm getting closer to what I want with this model.
    77219.jpg77220.jpg77221.jpg
  • stephan_skastephan_ska171 Posts: 0Member
    Thats a nice unique design.
    go on with it, so i will have keep an eye on this ;-)
  • nyrathnyrath0 Posts: 0Member
    That is a heavy duty droplet radiator. Very nice!
  • J.WildeJ.Wilde0 Posts: 0Member
    nyrath wrote: »
    That is a heavy duty droplet radiator. Very nice!

    Well, each is unit is probably dumping close to a terawatt of waste heat at full thrust...

    Aside from the redundancy factor of very large heat rejection arrays, I went with a big wide collection trough to help compensate for pivots while the radiators are active. I assume directional nozzles for the sprayers will be de rigueur for any vessel with a droplet radiator, but even then I imagine that there might be losses during maneuvering transients without a decent sized trough.
  • nyrathnyrath0 Posts: 0Member
    J.Wilde wrote: »
    Well, each is unit is probably dumping close to a terawatt of waste heat at full thrust...
    or at full laser...
    J.Wilde wrote: »
    Aside from the redundancy factor of very large heat rejection arrays, I went with a big wide collection trough to help compensate for pivots while the radiators are active. I assume directional nozzles for the sprayers will be de rigueur for any vessel with a droplet radiator, but even then I imagine that there might be losses during maneuvering transients without a decent sized trough.
    Well, I was also commenting on the fact that the radiator arms are apparently armored. Which makes good sense on a warship.

    Yes, steerable sprayers will be de rigueur. Now, I had seen some designs where the droplets converge on a "collection bowl." The bowl is open on the "top" where the droplets enter, it spins on its upright axis to create centrifugal gravity, and the droplet liquid is gathered at the bowl's "equator". So each curtain of droplets would have the shape of an upside down triangle, instead of a square sheet. The horizontal upper edge is the sprayer arm, the triangle is the converging droplets, and the bottom point is the bowl collector.
    There might be a series of triangles side by side.

    This was all diagrammed in a link from my website, but alas the link has gone 404 and I cannot seem to find it in the Wayback machine.

    Of course this does not work well with your trough concept. Feel free to ignore what I just said.
  • J.WildeJ.Wilde0 Posts: 0Member
    nyrath wrote: »

    Well, I was also commenting on the fact that the radiator arms are apparently armored. Which makes good sense on a warship.

    Ah. Someone noticed! :D
    nyrath wrote: »
    Yes, steerable sprayers will be de rigueur. Now, I had seen some designs where the droplets converge on a "collection bowl." The bowl is open on the "top" where the droplets enter, it spins on its upright axis to create centrifugal gravity, and the droplet liquid is gathered at the bowl's "equator". So each curtain of droplets would have the shape of an upside down triangle, instead of a square sheet. The horizontal upper edge is the sprayer arm, the triangle is the converging droplets, and the bottom point is the bowl collector.
    There might be a series of triangles side by side.

    This was all diagrammed in a link from my website, but alas the link has gone 404 and I cannot seem to find it in the Wayback machine.

    Of course this does not work well with your trough concept. Feel free to ignore what I just said.

    I remember going through that on your site when I was looking up droplet radiators. Ultimately I rejected the centrifugal bowl idea and triangular shaped spray patterns on largely aesthetic grounds. The collection trough idea uses a somewhat similar concept. Instead of a bowl, a series of interlinked screws (not modeled) rotate along the long axis of the trough, using centrifugal force of the interlinked screws to entrain the hot fluid and channel it into a header that pumps by MHD action. Can this actually work? Be damned if I know, but it doesn't seem much crazier than the bowl, and allows more surface area for radiation than the bowl for the same general size of sprayer arm.

    Also, an engineer where I work suggested liquid Gallium instead of Lithium as a working fluid. Gallium has a higher vapor point, allowing rejection temps of around 2000AoK as opposed to Lithium's just under 1600AoK. Assuming your plumbing and other infrastructure can survive that higher temperature for extended periods (it might all have to be made of tungsten or other high temp metal, which would suuuuuck from a mass standpoint), it would mean a great deal for radiator minimum size reduction. If this is not practical, operating Gallium at 1600AoK will result in lower evaporation losses than for Lithium. Gallium also has the advantage of remaining a liquid at near room temperature, so the risks of coolant freezing in the system are lower, and will not require as much support infrastructure in the form of heating elements that must be powered from a protected power source.

    The downsides are a much lower specific heat capacity than Lithium which would necessitate a higher mass flowrate for the same thermal power radiated, and obviously the cost of much scarcer Gallium over Lithium. I figure if Gallium really turns out to be a superior working fluid over Lithium, than for the warships of well-heeled first rate powers, it will be worth the expense.
  • publiusrpubliusr550 Posts: 1,747Member
    The out-riggers are well-thought out.
  • J.WildeJ.Wilde0 Posts: 0Member
    I managed a little progress on the Alaska today. The project is still alive, but my inspiration and my motivation have been low of late.
    78819.jpg
  • publiusrpubliusr550 Posts: 1,747Member
    I understand. I have money isues stemming from endless car-repair emergencies. When I heard Alaska class, I started thinking about this 1701-A concept http://stexpanded.wikia.com/wiki/Alaska_class_%28battle_cruiser%29
    http://www.shipschematics.net/startrek/images/federation/battlecruiser_alaska1.jpg

    We have a planet of the Titans ship, the Ingram--I wonder if anyone ever did a CGI model of the Trek-Alaska class.
  • nyrathnyrath0 Posts: 0Member
    Man, just look at that deadly array of laser turrets, pointing their nasty conformal windows right between your eyes.
  • J.WildeJ.Wilde0 Posts: 0Member
    Yes indeedy. The Alaska's job is to keep its bow pointed at the biggest threat and burn it down with those three heavy lasers, each with a fifteen meter diameter mirror. The smaller arrays are 7.5 meter diameter mirrors, and are useful against smaller targets. If none are worth shooting at, they add to the alpha strike of the big guns. The point defense arrays on the drive pods look like toys in comparison, even though they're 3 meter mirrors.

    The idea is that ships like the Alaska are the last of the Big Laser battleships. Large spinal mount particle and meson weapons are the new standard big-ship killer, with a smaller battery of lasers as a secondary.
  • nyrathnyrath0 Posts: 0Member
    I can imagine the grizzled old space captain, muttering about how worthless these new-fangled particle beam ships are.
  • J.WildeJ.Wilde0 Posts: 0Member
    nyrath wrote: »
    I can imagine the grizzled old space captain, muttering about how worthless these new-fangled particle beam ships are.

    One of the conceits of the backstory to which the Alaska belongs is that there have been no battleship versus battleship capital ship fights. Ever. No one really knows how the Alaska class would have fared against the battleships of other Great Powers, or even if the move to heavy particle beams is actually an improvement. The only comparisons have been made through simulations.

    Who knows, perhaps the old warhorses may return from their retirement pastures to take the new kids to school?

    Anyway, I've made some more progress on the model. I really like the way the laser mounts rendered. They look pretty damn intimidating, IMO.
    79080.jpg
  • nyrathnyrath0 Posts: 0Member
    indeed they do look intimidating, I certainly would not want to have them aimed at me.

    yes, never discount the old warhorses, sometimes everything old is new again.
  • cavebearcavebear179 Posts: 623Member
    Beautiful work, love the lasers:) I love the scale of them in relation to the size of the ship.
  • J.WildeJ.Wilde0 Posts: 0Member
    I've been debating the utility of having the arrays 'pop up' from the hull when combat is imminent. They would take up greater internal volume that way, as well as having greater maintenance responsibilities and possible points of failure. I'm not sure what the advantage of doing so would be, other than implementing the Rule of Cool.
  • cavebearcavebear179 Posts: 623Member
    Not really worth having pop up arrays. The only reason I can figure would be if you were to make a "Q" ship variant but with modern sensors hidden weaponry would probably be very detectable especially as soon as they start to power up. But space combat would take place at such ranges that you will loose the "cool factor" anyway as no one would be close enough to see how cool you are! :lol:

    Nah, I really like your design as is. "Leonardo, put the paint brush down and step away from the Mona Lisa..."
  • bbzwbbzwbbzwbbzw1 Posts: 0Member
    J.Wilde wrote: »
    I'm not sure what the advantage of doing so would be, other than implementing the Rule of Cool.

    If implementing the Rule of Cool is not the correct answer, then you are asking the wrong question. :) Excellent work as always- extremely original and plausible.
  • Lee80Lee80193 Posts: 458Member
    I agree, I like the cool factor on the arrays. Nice design.
  • liam887liam887322 SwedenPosts: 575Member
    some awesome sketchupping there!
  • wminsingwminsing171 Posts: 0Member
    Man, that is some amazing work, and an extremely neat design! It certainly looks the part of a battlewagon. Can't stop looking at it now....

    -Will
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