Hi all,
got an odd problem that's just suddenly started happening. This effects all scenes, even old ones, so I'm not sure where to look.
The following image shows the problem:
The left-hand side is how the scene should render. The right-hand side is what I'm suddenly getting. I've not changed the scene at all, so it's something fundamental that's changed
The ambient is set to 0, so it's not that. I've tried resetting the materials (which now appear much brighter than they should in the material editor too) but it stays the same. The render is made with scanline and no lights at all, so it can't be the lighting rig as there isn't one! I've also checked and the default light settings for both the viewport and the texture haven't changed either.
This one has me completely stumped, though I could do a clean and reinstall...
Any ideas?
Posts
You could also try messing with the Gamma and LUT options in max itself.
The first one once caused me some problems because an import from an older Max version once switched it from black to white.
Got there just ahead of you Melak, but thanks to you both for replying