Hi there, I'm having trouble creating a starship hull in the similar vein of Star Trek. More specifically I'd like an easier or more efficient way of creating one, so far I've only extruded and resized from a top down outline. As the title says I'm using Blender.
You want to have the 3D window split into two different views, side and top, and put the blueprints for each view in the background of its respective window. Start with a circle at the fore end of the sec hull, and then extrude it in steps aft, to match the contour on the blueprints. Voila! and Hey Presto!
Thanks for the tips, I tried my old method of making the top down outline and extruding, resizing and fiddling about and my second attempt came out pretty good (i think).
OHHHHH! THAT kind of Secondary Hull. I thought you were talking something Constitution-class-like-ish-esque-ian. For a hull like the one you're making, I'd use subdivision modeling.
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