I'm trying to create a good planet in 3ds max, and i want to create a good cloud. Unfortunately my cloud appear flat, as you can see in the attachment; how can i give depth to my cloud?
I found some good cloud map at 8k resolution. Does anyone knows where i can find 16k map or higher?
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I really like your planet and clouds! The only thing that i don't like are the clouds near to the visible edge of the athmosphere. I would use an incidence-falloff/fresnel-effect to fade them to invisibility near to the edge.
As for depth: you could add another layer with the same map and a slightly smaller radius (for the sphere). Rotate the second layer, maybe use a different size for the texture. The upper layer would cast shadows to the lower layer, which could give some more depth.
Raising the radius of the layers in general would result in better visibility of the shadows that are cast by the clouds, which might also give more depth.
In addition, you could try to use the same map in the bump slot to give the clouds a more solid appearance (although i like the look of the clouds already).
cu,
Chris
specialy if you paint darker (to make them lower on the bump) some groups of clouds, making them flying at various altitudes
I added a falloff map with a fresnel type to the cloud, but there ins't many different (picture A).
I added a Displacement Approx modifier to the cloud sphere and i added the cloud map to displacement slot (picture
Do you have some other suggestions?
ohh, what is the difference between Displacement Approx modifier and Displace modifier?
Besides that, the clouds are fine, in my opinion.
cu,
Chris
http://www.vistawallpaper.org/vista-wallpapers/the-planet-earth.jpg
http://www.allamericanpatriots.com/files/images/cumulonimbus-cloud-over-africa.jpg
http://wanderingspace.net/wp-content/uploads/2007/08/earth-shuttle-docked.jpg
I've been searching for methods and techniques to create such 3-dimensional clouds, as I always wanted to create an image with such a beautiful shot of a planet's clouds, but it's very hard to achieve. You could paint them (possible for stills), better create a matte painting using photographs of real high altitude clouds, you could use particles and volumetrics, you could give real geometry and displacement maps a try. Then it's probably worth a try to use the cloud bump map to create a normal map. I haven't tried that, but in theory you get much more depth out of it than with just a bump map.
But as you see, a realistic Earth would need several layers of different clouds in different altitudes, and these clouds would have to be 3 dimensional themselves.
in the first picture i used a ray traced shadows; i'm sorry for the little pic, but it took a lot of time to my P4...lol...
in the second i used a shadow map, but it's not realistic.
I'll also try different falloff type to hide the cloud near the edge of the planet. Thank you for the suggentions! :thumb:
Hm, sounds good, do you have an example of how this looks like?
I don't undestand very well what do you said; can you explain better?
I added the fallof to the cloud.
trying clouds with displacements never really worked for me, if I wasn't using APS the sphere needed to be at least 5 million polys before detail showed up and even then it looked awfull, but this method uses less than 400000, it looks much better and renders much faster, fast enough to use radiosity as you can see in the first image
I'll try and do some more experiments and get it looking good first, and then I'll share the method
Thank IRML!!!
it turned out pretty cool actually, not only does it look 3D but it looks softer and you can now simulate more complex shading in the clouds and also produce accurate shadows on the surface, the poly counts are way more acceptable than with displacements too
davide_sd - I know this'll work in lightwave but I'm not sure if max will be as easy, can you apply functions to your image maps through the surface editor?
And I love that atmosphere glow. I have to rework my method a bit, I think. Is that straight out of LW?
I'd say if you wanted to you could render it with a minimum of 3 layers and the only post work would be blending it together again, I've done 5 layers for that image though
I wish it was passible to create at least the first version in cinema 4d too
AWESOME!!!! Incredible result. :thumb:
I never heard about applying functions to an image maps in MAX; but i'm not an expert user...
The cloud map you used in this render, did you found it somewhere or did you make it? I think it will be at least 16k, is it?
Again, awesome render!
you'll have to be able to perform a levels adjustment on the image within max, either that or save out 20 adjusted textures from photoshop - I don't think that's a realistic option though, the memory used up by 20 8k or 16k maps would probably bring most PCs to a standstill
Whichever way you are doing it, it looks great! might also be useful to make things look greasy and dirty.
so can the black point and white point of the map be changed? to make this work easiest you'd need to be able to have the black point controlled by a UV map - you can do this with nodes in lightwave but I'm not sure about max
if you can't then it means you have to create 20 different surfaces and edit the levels individually - but that's still better than saving out 20 separate maps from photoshop right?