this is quite extraordinary. the most i've built is full interiors for small ships(in lowish detail) this is a whole station with extreme detail levels. really well modelled/textured/lit. awesome.
The paint-chips, though; as they seem to be much more reflective than the unblemished hull-surfaces they look a bit like mesh/render-errors, especially on the side that's not in direct "sun"-light.
In an animation they would make the station sparkle like that guy from the Twilight-movies.
There are spotlights on it, it's not all pure radiosity, but I didn't want to overdo it, as it's only a small bit of the station. Too many spotlights and the renderer will get really bogged down!
With regards to the brightness near Pluto, yes it's brighter than that, but I just decided to do it as an only self-illuminated version to see how it looked
With regards to the paint chips, yes that was intentional, however, I will increase the roughness, so it's less like chrome, and more like a cast alloy. I'm gonna be doing a raft of material optimisations and updates soon, so I'll do it then.
XRaiderV1.7226I have absolutely no ideaPosts: 1,074Member
Been making lots of little changes, not all of which I can show yet (holes and missing bits) but I decided to do a lighting test of my cargo bay doors, to see how well it worked...
Cheers. did an actual hollow light fitting, with spherical lights, rather than spotlight this time... so less cheating! Shame you can't see the glass lights I made, in that shot.
Soft shadows occur due to the angular diameter of the light source. The sun, on earth is 0.52 degrees (give or take) and in orbit it's exactly the same. Now out in deep space, the angular diameter shrinks... but no light source has zero dimensions... that's something that only happens in incorrect CG. :-) Hard shadows are NEVER right, they are just quick to render.
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Good works
:thumb:
you'd actually get more self-illumination with the other bits loaded.. One day I will have to do a FSR with no sun
Love the last render.
If you going to go for that sort of lighting. your going to need some spotlights.
The paint-chips, though; as they seem to be much more reflective than the unblemished hull-surfaces they look a bit like mesh/render-errors, especially on the side that's not in direct "sun"-light.
In an animation they would make the station sparkle like that guy from the Twilight-movies.
http://blogs.discovermagazine.com/badastronomy/2012/03/15/bafact-math-how-bright-is-the-sun-from-pluto/
With regards to the brightness near Pluto, yes it's brighter than that, but I just decided to do it as an only self-illuminated version to see how it looked
With regards to the paint chips, yes that was intentional, however, I will increase the roughness, so it's less like chrome, and more like a cast alloy. I'm gonna be doing a raft of material optimisations and updates soon, so I'll do it then.
Have a question though. If you are in space, would a light have a soft shadow or would it be a hard shadow? Just curious.
Thanks...
Al