I've started tidying up and updating some of my old Max tutorials, and although they aren't that pretty at the moment I thought I would start posting some links to them here, in case people want to explore different ways of modeling things. I think I will try to create a lot of tutorials on a lot of different techniques and objects, depending on demand, so if you have any requests, please shout! I could probably do some generic texturing tutorials too...
First one is a Max "Editable Poly" techniques primer, though many of the principles can be applied to most, if not all 3D apps:
Poly modeling primer
The second is a little more specific; an alternative method for creating a "post-TNG" style nacelle
Low(ish) poly nacelle tutorial
I appreciate they are a little basic at the moment, but I don't want people to simply mimic what I do; I want them to learn the basics so that they can then build on this and create their own way of modeling things.
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