i have to do an animation for school (in c4d),of course i choose a scifi animation
(stargate sg1/sga).
well, but now the "problem" is, i never did an animation befor, only stills.
i mean a really animation. ok, made ships move from a to b and stuff like that but no real battle scene or something interesting you know...
so i would be really very happy for any help!:p
for example, what is the best way to use cameras for space scenes?
letting them move along splines?
i'm really a totally noob on animations:rolleyes:
(it would be amazing if anyone could give me a file with a short animation (3 seconds or so ^^) only that i know how to build such a scene.),
i'm telling you because the animation needs to be finished in about 4 weeks.
the ships are almost finished but the animation...
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you'll think about what, where, when, what moves, what not
you'll draw all of this on a paper, like a comic strip.
only when this is finished, you begin to model, texture, rig and animate.
I would probably use splines for the camera
Cinema 4D also has a "Vibrate" tag that is great for simulating camera shake
@Andrew Boulton: it should only be about one minute or so, as it is the first year working with 3d for my classmates.
the story is just to show the ships, nothing special..
like a ship is firing at another one or the puddle jumper flying trough the stargate or some ships entering/leaving hyperspace...
of course these scenes are connected to a little story
@L2K: yea, first we had to draw a storyboard so i do have that already
@Pyrocitor: ok, because i would have just moved the ships (without splines).
i already discovered the vibration tag , (first i thought i would need coffee for getting camera-vibration ^_^)
but how do you make a ship leaning to the right when flying a curve to the right by using splines? you know what i mean?
thanks 4 your help @ all!!
YouTube - Traveller - Research Station Gamma clip
First, make sure Tangential is ticked in the Align To Spline tag. Then, simply set Rotation.Bank keyframes at the start, middle, and end of the movement. The ends should be 0, the middle maybe 30-45 degrees.
thanx!
Moreover camera plays and important role in space animations. A plugin like SteadyCam helps alot because it makes cam setup and movement a lot less complicated and time consuming. It also offers features like muliple camera paths and blending between multiple paths and camera targets. On the website you can get a free version.
tcasteadycampro
with a spline, it's always difficult to set the proper timing.
you move a point of the spline, and all the timing to the trash.
keyframe for cameras.
and, in a general manner, keyframe for loads of things.
@Andrew Boulton, yea i already noticed that xD
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wow, that tool is amazing!
thank you so much
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