Hi, I've been trying to use Kerkythea (
Kerkythea - Home)and I'm facing several problems:
1. When I imported .obj mesh, the entire mesh is clipped on the viewport. I can't find a way to configure the display setting. The clipping doesnt show on the rendered images, but this making camera positioning very difficult since I can view my mesh clearly. You can see the problem in the first image.
2. I've been trying to use Global Illumination and other lighting rig, anyone want to share their lighting technique?
The second image is my Teiko dreadnought rendered in Kerkythea using sky color and clay render medium.
Thanks
Posts
Kerkythea Rendering System :: View topic - Gray Plane
As for a lighting rig, GI takes a bit to get used to. Most of the time when I render I use Photon Map Medium AA.
Need to make sure you've activated GI in the render setup. I came up with a neat way of doing model WIP shots (realistic clay renders). I can set it up again and post it in awhile.
And this is what it renders like...
have you tried setting up the skylight as a regular keylight, then making a flat or a curved reflector on the opposing side of the model to bounce fill light back onto it, you can make a nice lighting effects that way.
It can do sky's and things. Although I haven't tested that part of it out fully yet.
Area lights can be created using a plane with a self-illuminated surface, it accomplishes a similar effect but makes for a brutal render time with significant noise.
Ive been using something similar to what you described in my SW thread Coolhand. (sun with an unseen reflector)
I fixed the problem by scaling my model. I wonder if you have to scale your model down with your cruiser model.
Thanks for the tip, I'll try to render another scene with your setup :thumb: .
The light set up should work for you, although you may need to adjust the diffusion on the sphere, or alter the light multiplier in scene settings. It needs adjusting depending on the color of the model.