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SHip Cloaking

stscifiguystscifiguy0 Posts: 0Member
Trying to find a tutorial for ship cloaking that will work in lightwave 9:)
Post edited by stscifiguy on

Posts

  • fluxfirefluxfire181 Posts: 604Member
    There are several ways you can do this one way that i found works is to use a dissolve envelope on the ship its self so that it can dissappear and reappear over a set number of frames.

    Here is a link to show you how to dissolve them using Hypervoxels but it works the same way on an object. Go to the tips and tricks section look for how to dissolve hypervoxels.
  • SarrajSarraj0 Posts: 0Member
    I do it the lazy by increasing the transparancy (never can remember what that o word is) and adding motion blur, increasing a lil bit the more the ship dissapears. Never though about other ways. That dissolve thingie sound like it'll make the mesh dissolve with the pixle squares like in photoshop. Should try that sometime :)
  • EoraptorEoraptor1 Posts: 0Member
    I've had moderate success by putting a spherical object, or even a poly object, around the ship, and then forcing the whole thing (read mesh and sphere) to become progressivly transparent, while at the same time increasing the "bump" map and/or "Distortion" map on the sphere (you'll need a black and white map that is seemless and nothing but alternating black and white wavy lines), just make sure that the object you're trying to cloak beneath it is set to "cast/receive no shadows" etc
  • [Deleted User][Deleted User]2 Posts: 3Member
    Hmm I dit it the following way... create your scene, render the background and the ship seperately. The ship render should be put out as *.tif images with transparency (alpha channel) turned on. Then create a new scene, go to top view, create to planes matching the window / image aspect ratio. The two planes should have a slight distance to each other. Now apply textures: the ship render on top, the background render below. Add a noise effect on the top plane, and that's all.

    Example:
    http://mitglied.lycos.de/nimrod_1/Movies/vorcha_cloak.avi (right click - save as)
    Vorcha mesh by Ebolii.
  • fluxfirefluxfire181 Posts: 604Member
    @Nimrod
    Duder can't see the video.......can you redo it in a wmv or .mov format?
  • [Deleted User][Deleted User]2 Posts: 3Member
    Okay, here it is in WMV format... poor quality now :/
    But what the heck, you still see the effect.

    http://mitglied.lycos.de/nimrod_1/Movies/vorcha_cloak.WMV
  • fluxfirefluxfire181 Posts: 604Member
    @Nimrod
    Nice duder little short but still good. What happens if you give it a specularity texture? does it do like in the original ST movies of a bird of prey cloaking?
  • [Deleted User][Deleted User]2 Posts: 3Member
    I know what you mean, I always liked this effect... But I think it looks more like a displacement the RGB channels... I see if I can do something similar. ;)
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