I looked and looked and couldn't find a tutorial on how to make damage for something, so I started playing around with GIMP, made a couple of textures and applied them to Dennis Bailey's Refit Mesh.
This what I consider my first releasable attempt at this.
Depending on feedback, I may be inclined to document how I made the textures, as well as how I applied them in Blender.
Let me know what you think.
Eric "GuitarEC" Clark
Posts
And when you think about it, the TMP era phashers fired in pulses, so it would make sense that the resulting damage would be a series of holes instead of a big long tear.
will you be doing ST II hull damage, or ST III which made it the ENT even more damaged that originally
Being that you asked for a "Damaged Enterprise Texture pack" - does that qualify as a "yes" vote for the tutorial?