Okay, basically this is the deal. I have Flat Eric's voyager mesh downloaded directly from his site, i open it up in 3d studio max and do a render of the camera he has set up and it looks fine on the default renderer, but when i set it to mental ray it looks like crap... Here are pics to show what i mean, the first is just the scanline renderer and the second is the mental ray. What is going on with it? I checked every setting i know, which isn't many, and can't figure it out, does it have to do with the textures themselves? It's like some are reacting differently to the light. This is with both renderers set to high quality presets.
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Any help would be appreciated.
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(Also I suggest to use a sharper filter, like a Catmull-Rom...;) )
Edit: i guess we posted at the same time and came to the same conclusion...heh
does scanline do different things with specular than mental ray does?