Looking for skilled 3d people who use 3dsMax v7.x+ and/or Photoshop for use in building models from concepts. These will then be rigged, textured and animated (by yourself if desired) and imported into the game, Dawn of War.
Models usually range from standard units (3000-3500 polys) to unique ones (5-7k+ polys). Bipeds will likely be done more often although vehicles and buildings will be needed as well.
We are mainly looking for Modellers (any 3d app), UVWrappers (Wings or 3dsMax), Texturers (Photoshop or applicable paint program), and Riggers/Animators (also 3dsMax). As noted, we can only use 3dsMax for rigging/animating due to custom bone scripts required by the game we are developing for.
This is a massive opportunity and challenge to network with fellow 3d people while working on some *very cool* models and seeing them operating in a real-time environment. If you have a passion for the history and art of Warhammer 40,000 and are looking for a part-time challenge to assist your skills into breaking into the gaming industry then what a perfect way to exhibit and extend your broadening portfolio by offering your talent in the endeavour of an ambitious 3d project.
Samples of pre-existing work (from ALL War40k races, factions, and chapters) available upon request!
NOTE: Right now, the main ask is for UVWrappers with either Wings or 3dsmax experience.
Contact: [email protected]
Thanks everyone at Scifi-meshes!