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I recently spent 91 days, going through scifieric's tutorial on how to 3D model/texture the 1701 Enterprise, for the purpose of all the 3D modeling/texturing skills I would develop in the process, and I learned a LOT! Thanks Eric! It was the perfect 3D modeling/texturing exercise for a rookie like me.
I am now working on another "exercise" in which I'll be learning whatever I gotta learn in order to create a good quality, fan version of Star Trek's TOS intro. The idea and motivation behind all of this, is that I will be developing the skills needed to function as part of the AsteronX youtube production pipeline, and also to develop CAD related skills I will be using in the future to design real aerospace craft and space craft for AsteronX (an earth and space project I volunteer at in Mexico) some day.
I've chosen to document my daily'ish progression of this new 3D modeling/animation exercise on my art station profile. I'll be learning a lot of things such as learning how to create space HDRI's, volumetric clouds for nebulae, etc.
Just finished taking an xmas break from learning and I'm now already on day 2 of this exercise.
Today I finished learning how to create a very basic fly-by animation. My next goal is learning how to make the blades in the bussard collectors spin, the lights within the bussard collectors blinking in correct sequence, as well as the red/green navigation lights to blink. I'm using a combination of scifieric's animation tutorial, other tutorials I can find online, and a lot of personal tutoring from friends of mine at AsteronX who are experienced in Blender, and Gimp.
Here's a link to my animation: https://www.artstation.com/artwork/2qNBJK
Here's a link to scifieric's animation tutorial that I'm using: