Avatar

Greetings!

Welcome to Scifi-Meshes.com! Click one of these buttons to join in on the fun.

Badges

backstept

About

Username
backstept
Joined
Visits
842
Last Active
Roles
Member
Points
2,092
Posts
930
AutoCAD
AutoCAD
Blender
Blender
Illustrator
Illustrator
Photoshop
Photoshop
Facebook
backstept
Instagram
@backstept
Steam
backstept
Twitter
@backstept
Badges
14
  • backstept's Shipyards - Various WIPs

    No problem! Glad to help!
    Biggest thing I've learned in the years I've been doing 3D modeling is that there's no single correct way to model something, but usually there's one best way to do what you need, and it's often different for everyone.
    Excalibor
  • backstept's Shipyards - Various WIPs

    Excalibor wrote: »
    backstept wrote: »
    The other day I opened the Defiant I had started a while ago . . . learned a bunch since then, and also tried out a new paneling method on the warhead. It involves applying all the modifiers in the stack, deleting half the mesh, and adding a mirror modifier again. Then in this order: Edge Split, Solidify, and Bevel. Cut panels with Knife tool, mark those edges sharp, and boom, non-destructive panels that can be easily re-done or changed.

    Not currently very visible since I haven't worked on the materials yet.zpimx97awrmh.png

    Sorry to bring this back from the past, but I have been trying this method and can't see a thing (the hull looks clean and smooth like baby skin). Could you elaborate on this method for paneling, please? It's a really tedious part that always introduces shading problems when don with bevel and extrude.

    Thanks a bunch!
    Simplest answer would be to check if you have clamp overlap checked under the geometry tab of the bevel modifier.

    I would recommend going into your preferences and changing some interface colors, specifically for face orientation. Then in the viewport overlay drop down check the face orientation box. It'll show back faces in red and everything else in blue. I changed my color to 0 alpha so it's invisible, then I can easily see flipped normals in red. It also makes it easier to see overlapping bevel errors.

    If you find you're getting a lot of bad overlaps you can go in and slide some verts around.
    Excalibor
  • backstept's Shipyards - Various WIPs

    Completely remade the hull, and started on the deflector.
    pl9cyl57tkh7.png
    62s9xyl4s8mq.png
    guubxefan406.png

    ashleytingerRory1707raztovrojrenStarCruiserLizzy777wibbleWarp Propulsion LaboratoryMadKoiFishBolianAdmiraland 1 other.
  • backstept's Shipyards - Various WIPs

    here's a new one
    bf6ek4wrr9g4.png
    StarCruisersrspicerLizzy777Rory1707raztovxiaorobearwibblescifieric
  • backstept's Shipyards - Various WIPs

    Working on a new ship.
    dasc8nx24fe3.png
    o74fffzk7tod.png
    2hv7luptcxkl.png
    Lizzy777ashleytingerCptBenSiskoStarCruiserRory1707srspicerwibbleBolianAdmiralscifieric