I experimented a lot with noise textures this year and encountered the possibilities and advantages.
What I meant was more the aspect of replacing images by real objects f.e. electronic details. But I do not quite absolutely exclude the image method if it fits.
But indeed my hopes lies actually on the improved material engine of C4D R16, which could help for better realism, which was a lack of the internal render engine til now.
I expanded the bridge somewhat in the back and placed already some characters for better rating and understanding the room.
This characters I made out of the "People in Motion" PlugIn standard, which I use in addition to Interposer M4 based characters.
As always I'm not up to create a specific accurate setting, more a look alike...
Thank you for nice welcome! I really like places like this, where people have a relaxed attitude.
In the meantime I've made some updates on the Sentinel.
Main and back body as well as the cockpit were provided with tile- and greeblies- displacement maps.
Next job will be the same procedure on the side- and top-wings, that have currently only polygon-greeblies.
I tend to overdose things, so I'll later have to go the substractive way and probably wipe things out.
I already have some animations, but they were made only for functional tests and to poor quality to show here
The latest test unfortunately failed. It was a short animation of these tiny appearing Tie-Pilots (last picture) I've made in Interposer.
Although I managed to run them in different rhythms with SurfaceSpread. But then some suddenly stopped and the others ran into them.
Surfacesprad is a great plugin but I still have to learn... :rolleyes: