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BigT

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BigT
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  • The Star Wars Project

    Wow, that Star Destroyer bridge render with the new renderer is a vast improvement.
    ChrisGFX wrote: »
    looks really great!
    yes, Arnold is the best renderer out there IMHO ... its very versatile and really easy to use :)

    Yes, an incredible renderer :thumb:

    I really would like to rerender all the stuff I already made for the movie, but at some point, the movie should be finished.

    The pending second half of the scenes contains now only to things, the Sentinel Shuttle and the Wilde Karrde.
    This first two ships I modeled for the movie are to much influenced by my former architectural works. So I'm going to partially rebuild them using Substance for materials and Arnold for rendering.

    I decided to give the new Karrde body much rounder edges

    wk_obj-exp2.jpg

    First details on the crew modules (some elements have yet a basic material).

    wk_obj-exp1.jpg
    wibble
  • The Star Wars Project

    An update on the Theta.
    As always it's an interpretation and not an attempt for a very accurate replica. That would require a lot more time.

    imp_psh_mod_f0000.jpg

    imp_psh_mod_f0001.jpg

    imp_psh_mod_f0002.jpg

    imp_psh_mod_f0003.jpg

    imp_psh_mod_f0004.jpg

    imp_psh_mod_f0005.jpg

    imp_psh_mod_f0006.jpg
    caveat_imperator
  • The Star Wars Project

    Thank you both for input :thumb:

    I experimented a lot with noise textures this year and encountered the possibilities and advantages.
    What I meant was more the aspect of replacing images by real objects f.e. electronic details. But I do not quite absolutely exclude the image method if it fits.
    But indeed my hopes lies actually on the improved material engine of C4D R16, which could help for better realism, which was a lack of the internal render engine til now.

    I expanded the bridge somewhat in the back and placed already some characters for better rating and understanding the room.
    This characters I made out of the "People in Motion" PlugIn standard, which I use in addition to Interposer M4 based characters.

    As always I'm not up to create a specific accurate setting, more a look alike...


    imp_stardestroyer_bridge_new_h1.jpg
    caveat_imperator
  • The Star Wars Project

    Thank you for nice welcome! I really like places like this, where people have a relaxed attitude.

    In the meantime I've made some updates on the Sentinel.
    Main and back body as well as the cockpit were provided with tile- and greeblies- displacement maps.
    Next job will be the same procedure on the side- and top-wings, that have currently only polygon-greeblies.
    I tend to overdose things, so I'll later have to go the substractive way and probably wipe things out.


    I already have some animations, but they were made only for functional tests and to poor quality to show here ;)
    The latest test unfortunately failed. It was a short animation of these tiny appearing Tie-Pilots (last picture) I've made in Interposer.
    Although I managed to run them in different rhythms with SurfaceSpread. But then some suddenly stopped and the others ran into them.
    Surfacesprad is a great plugin but I still have to learn... :rolleyes:
    102794.jpg102795.jpg102796.jpg102797.jpg102798.jpg
    caveat_imperator