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lewisniven

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lewisniven
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13
  • Lewis' Constitution Refit

    I have some ideas for animations I want to do, so I've done some playing with grading and getting a look I'm happy with, here's a rough one so far. It needs some tidying up and also the nav lights need to blink;

    Rory1707Tallguyashleytingerevil_genius_180scifiericmylexraztovcaveat_imperatorStarCruiserwibbleand 3 others.
  • Enterprise D Shader

    That's getting there for sure! I feel like you can make the grunge layer more visible, just to break it up. Its VERY subtle atm, to the point that its hardly showing. You don't want to go mad with it, but there's room for more definitely.


    scifieric
  • Enterprise D Shader

    Petrmaus wrote: »
    Guys thank you so much for all your help. I believe I am getting very close to my goal... any suggestions from your side how to make the shader as close as possible to the Generations movie will be much appreciated.

    juj5k17e6rim.jpg
    55rs258r1tt7.jpeg

    That's looking really good. So much of the 'look' is down to lighting. I'd say you could probably use a tad more dirt on there, so more contrast in your grunge layer, and the moment the panels looks very 'clean' and I think you want to just break them up a tad.
    Tallguyscifieric
  • backstept's Shipyards - Various WIPs

    That is looking delicious, top work!
    scifieric
  • Enterprise D Shader

    I think you want a lot more contrast on that roughness map, here's mine for comparison:

    vzbg8cuqtsgw.png

    pfabic7n6j8x.png

    Also I don't think you want to be overriding reflection colour as that will take you out of PBR. I'm not 100% sure on how 3DSMax handles these things, @Viper or @PixelMagic will be able to help more on that one. In blender all I use is a base colour map and roughness.
    scifiericPreVizPaul Moechner