Here is a fun digression. I love a good blueprint and have done a 2d version of the Cassiopeia in inkscape, like this for example:
But it is so unforgiving, every line has to be drawn and redrawn for every view, I always wanted to have a 3d model version to pull views off, from any angle. A little tweak of the toon work results in this:
Need to do a rotation for the model, and then this is going in the background of a bridge display
So this is Chris Khun's model of the EnterpriseC/Ambassador class. I wanted to see how easy or hard it is to convert a mesh over to the toon style. Chris works in blender too, so that meant that things like the edge loops were still preserved, which makes it very easy to select edges you wish to mark. That all been said I still have to do some significant rework, the whole saucer is redone and never all the textures had to be reselected and reassigned, but I think it turned out great.
If you are interested here is the same model in the same position, but rendered in cycles, which took over 8 hours to render, the toon image comes in in under 4 minutes, with freestyle edges to boot:
I spent some time on working on the interior, I really want to get stuck into doing the bridge, but felt it better to experiment in the corridor, here is a fairly cool place to play with shapes and material. This, in blender, is modelled to actual size.