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Donny

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Donny
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San Jose, CA
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  • Donny's Trek Stuff

    Here's my recently finished TMP Enterprise Main Engineering set in Unreal 4!
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    I've done a TWOK verison as well (complete with different lighting scheme, dilithium reactor chamber, and a bunch of computer banks along the wall) that I'll post soon. Hope you enjoy!




    MadKoiFishRekkertViperLizzy777lewisnivenP5ych0p4thcommandersozoashleytingerevil_genius_180Warp Propulsion Laboratoryand 3 others.
  • Donny's Trek Stuff

    And here's my finished exterior model of the Travel Pod. Gonna start the interior soon!
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    Warp Propulsion Laboratoryashleytingerevil_genius_180RekkertP5ych0p4thFreakBillynom8rojrenBrandenbergLizzy777and 1 other.
  • Donny's Trek Stuff

    Finished shots of my rendition and interpretation of the TMP Officer's lounge! Inspired by Mister Scott's Guide to the Enterprise, I married the miniature set we see when the Surak shuttle docks with the Enterprise with the officer's lounge set we see when Kirk and McCoy chat with Spock after coming aboard. However, I departed a bit and made the walls with the "viewscreens" drop down into the deck below to reveal the sunken star-gazing pit. I lifted teh design from the screen in Kirk's quarters as the "idle" screen of the viewscreens in the lounge. Also includes my interpretation of a TMP-era food synthesizer in the entry foyer area. Enjoy!

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    RekkertFreakP5ych0p4thevil_genius_180xiaorobearlennier1Lizzy777BrandenbergJayrusrspicerand 1 other.
  • Donny's Trek Stuff

    Next, here are a few shots of my TMP Refit for Unreal 4. It came in at just over 100,000 polys and used a few 2K and 4K textures. I wanted the paneling to appear more pearlescent as it does in TMP, but unfortunately was unable to achieve this affect due to the fact that Unreal 4 does not allow for colored specular highlights to be differed from their diffuse color (I attempted several workarounds and unfortunately never found a good solution, so I just gave it my best shot). I completed this in April after about a month and a half of work.

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    Here are some more up-close shots:
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    I'll be posting more of my work in this thread shortly!



    RekkertLizzy777Viperevil_genius_180ora tzoMadKoiFishashleytingerWarp Propulsion LaboratoryJayrusrspicerand 1 other.
  • Donny's Trek Stuff

    Thanks for the kind words!

    Here's some more of the work I've completed in the last year or so. The corridors seen on the Refit Enterprise in the first three films, first off in their TWOK appearance:
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    And their more austere TMP apperance:
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    Here's an accompanying video, where I demonstrate the red-alert chaser effect:





    Viperevil_genius_180ashleytingerLizzy777I14R10FreakBrandenbergMcCWarp Propulsion LaboratoryJayru
  • Donny's Trek Stuff

    The Season Three Transporter Room, with it's garish lavender walls
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    Viperevil_genius_180Lizzy777I14R10FreakBrandenbergMcCJayrusrspicerRory1707
  • Donny's Trek Stuff

    Here's my TWOK verison of the officer's lounge, which of course is an aesthetic that's conjectured by yours truly. I wanted to give the lounge a warmer, more nautical feel to somewhat fit with the changes of the Enterprise sets we saw in TWOK.

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    Warp Propulsion LaboratoryashleytingerLizzy777evil_genius_180FreakBrandenbergJayrusrspicerBillynom8
  • Donny's Trek Stuff

    I've been working on fleshing out the Franz Joseph designs seen in the Starfleet Technical Manual, but using the same details and color scheme as the TV series Enterprise. I've started with the Saladin-class destroyer and the Ptolemy-class transport/tug, seen below. I didn't want to deviate much from the silhouettes of Franz Jospeh's designs, but I did take a few liberties with details here and there.

    First the Saladin-Class U.S.S. Xerxes
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    I've added port and starboard hangar bays to the underside of the saucer to both the Saladin and the Ptolemy. I imagine these starships to carry a compliment of two shuttlecraft. I've also stuck with the Franz Jospeh hanging deflector. While it may look a little silly, I think it has a nice 1960s vibe to it I couldn't pass up.
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    Next up, the Ptolemy-Class U.S.S. Cassini with standard transport container(s)
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    And a few shots of the container by itself:
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    Rekkertevil_genius_180ashleytingerLizzy777BrandenbergFreakWarp Propulsion LaboratoryJayrusrspicer
  • Donny's Trek Stuff

    Hey all! I'm trying to get better about posting my work at other places besides the Trekbbs, and I could also use more feedback and discussion with other artists as well. For those that aren't familiar with my work, I almost exclusively use the Unreal 4 game engine for renders, as my career is in real-time game art rather than TV/Movie quality renders. Therefore, many of my meshes are lower poly with high-poly details baked onto the textures.

    I've focused primarily on interiors of the Kirk-era Enterprises but in the last year or so I've been also been dabbling in ship exteriors. I'll be using this thread to show both and to dump any progress on my various projects here as well.

    For starters, here are some recent shots of my Smithsonian-accurate TOS Enterprise model. I'm currently doing some touch-up work on the model and will post more in the coming weeks:

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    RekkertLizzy777Viperevil_genius_180ora tzoMadKoiFishJayrusrspicereagledocf15
  • Donny's Trek Stuff

    Next, here are several bridges seen in the first three Star Trek films. I built all four of these in tandem with each other and took about 2 and a half months to complete

    The Motion Picture Enterprise Bridge:
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    More can be found in my associated Flickr album

    The more dimly-lit Wrath of Khan Enterprise Bridge:
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    More can be found in my associated Flickr album

    The U.S.S. Reliant bridge, also from The Wrath of Khan:
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    More can be found in my associated Flickr album.

    And the U.S.S. Grissom bridge from The Search For Spock, with a conjectured elliptical layout:
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    Again, more can be found in my associated Flickr album.

    RekkertLizzy777Viperevil_genius_180GuerrillaashleytingerI14R10Jayrusrspicer