Putting together a new page one that will bump the old one to page 2 - it will be an exposition page with some back story to bring the reader up to date. It will be set in the hanger of the Large (Huge) cargo vessel.
Alright, I think I'm actually finished with something... Like this one so much better, all the windows and doors are actually part of the mesh this time. Learned a lot. now to finish my stuff...
Slight detour, Trying to get serious about learning the modeling side of Blender. here is my first attempt at SubD modeling. It is a 3d version of a sketch I saw on Deviant Art by snapdog84 (I seem to do that a lot don't I )
I picked it because it was both simple and interesting. He called it "Air Ship"
More work on the Material..
Currently trying to construct an edge detection module group that detects inside and outside edges separately and works well in both EEVEE and CYCLES. I am very close.
My tests from both EEVEE (3sec render) and CYCLES (30 min render) with procedural edge wear.
CYCLES:
EEVEE:
Initial verdict..
Best overall look - Cycles
Best handling of AO - EEVEE
Eevee was able to recognize that when there were objects next to each other to not include AO, I have not found a way to remove AO like that in Cycles yet, any thoughts appreciated.
I have seen several ways to detect edges in Blender but this way seems to be quite effective.
If anyone is interested in the node tree, let me know.
In the story I am working on, the Herc and all the other vessels in her class are due for retirement, one last time, she is visiting the stations she has served in her long illustrious career of supply shuttling. Picking up trinkets from these stations for a museum wing that she will become a part of (or be). Along the way she and her crew will become key players in a total upheaval of their society...
This image brings all the work she has done to my mind..