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oldmangreg

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oldmangreg
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Woodland Hills, CA
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@gregstitz
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6
  • Star Trek Guard (Story + Art)

    I have a love/hate relationship with Dan's method of doing decals. On one hand, it produces crisp, clean decals that would normally be blurred by doing a texture map and they don't blur together with distance, not to mention they look great. On the other, it adds more polys and makes it annoying to do any damage effects without moving a lot of crap around. So not sure if I want to keep this or revert back to the texturing level, which is a bit more manageable...
    Also some test window cuts to get an idea of what looks good at a reasonable distance.
    Oh and I guess I should decide what the actual registry number is.
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    srspicerscifieric
  • Star Trek Guard (Story + Art)

    Okay I only got a little bit done today. Worked on the endcaps a bit, basing them off the Daedalus-class (these ships are suppose to be set in the year 2245). Also added some sensor dish/dome things on the bottom of the saucer, an idea I borrowed from my Watcher-class design. Not seen in these renders I actually slightly lengthened the connection between the front of the nacelles by 3 meters. Haven't decided if I want to hide the inter coolers like the Daedalus, have only the insides ones exposed, or have a style similar to the NX. Also need to decide what to do with that aft pod. It's really only there to balance out the design, but I figure it might have some functionality with the warp nacelles, maybe help with the warp bubble or some technobabble. Also to note is that because Guard ships are small, they will have visible escape pods or at least some sort of indication of where they are.
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    srspicerscifieric
  • Star Trek Guard (Story + Art)

    One last thing before bed. An idea I had for a refit of the Toch during the TOS era.
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    srspicerscifieric
  • Star Trek Guard (Story + Art)

    So apparently Decks 1 and 3 of the U.S.S. Toch have more walking space than I anticipated, which works out fine. This won't affect Deck 2 much but it does give me more to work with. This is a general layout of the interior and the actual design will be a little different. Wasn't going to give this ship any auxiliary craft aside from escape pods, but now I'm considering two shuttlepod-esque, one each side of the saucer. Most likely going to be on Deck 3 instead of 1, since Deck 3 will mainly be fire control and some other things. Also I altered Deck 2's layout a bit and it feels a bit better.
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    srspicerscifieric
  • Star Trek Guard (Story + Art)

    New design. Someone will probably bitch about the bussard location but don't give a ****. :D
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    srspicerscifieric
  • Star Trek Guard (Story + Art)


    Not much done because of the heat (I hate the summer months). Some minor adjustments to the nacelles and the impulse drive. Worked on the deflector area a bit too.
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    Also had a weird urge to make a side profile of this in Starbound. Not 1/1 scale but eh...
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    scifieric
  • Star Trek Guard (Story + Art)

    Something I have been working on for the past few hours. So the deck height of my ships are generally 3 meters (higher for things like shuttlebays and the like). Based on observation of TOS episodes and knowing Leonard Nimoy is 6ft tall (approx. 1.828 meters), I manage to conclude that the doors are 2 meters tall. There is a space of about 0.5 meters between the top of the door and those overhanging girders/panels that go across the hallway. The only issue is trying to figure out the width of individual panels. I have them at 1.35 meters across so there is a 0.1 meter gap for the silver reflective tape in between them. They look about right, but information on set particulars is non-existent.
    I'm assuming as you get closer to the center of the ship (for the circular portions) the number of panels goes down and the panel width does not actually change.
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    scifieric
  • Star Trek Guard (Story + Art)

    Rekkert wrote: »
    Happy birthday! :D

    The updates are looking great! And that's a brave captain, opening fire on a Klingon ship with a D7 right there...
    Vortex5972 wrote: »
    Happy belated birthday. I'm only three months behind you.

    Thanks!

    Just a little bit more work done. Adjusted the deflector so now it sits inside the hull, which I think looks better. Also did some work on the bridge module, impulse engines, and the intercoolers.
    NOTE: The AWAC-type module is just hidden, I did not get rid of it.
    Also started laying out Deck 2 (ship only has 3 decks) interior so I can get an idea where to position the windows. It's a small ship so fun to cram things everywhere. I figure the crew is less than the NX, so maybe about 31-ish. It's not a long range vessel.
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    scifieric
  • Star Trek Guard (Story + Art)

    Bit more done. Built interior components for the bussards. Added a sort of sloped cover to the end caps.Quick mock up of intercoolers.
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    scifieric
  • Star Trek Guard (Story + Art)

    Starterd work on texturing the pylons. Probably may end up redoing the UVs though....
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    scifieric