Redid my hull materials for the 1000th time, this time adding a small basic aztec pattern to some bits and toning down the dirt and overkill spec hits i had before, hopefully im still happy with this setup the next time i open the project so i can get to making that damned bridge module already..
I usually dont make Wip threads but making an exception for once in order to maybe help motivate me to finish it and as i recently dove into STO i fell in love with this thing.
A few hours put in sofar but i think it is coming along, the Geo under/inbetween the "necks" was a bit of a pain in the rear but as thats now sorted i can move onto bigger fish.
Another beauty shot from the side (fixed the overblown glow and light from the bussard and warp which imo balanced the whole thing compared to my earlier ones)
More ventral detailing, very basic and still lacks more micro detailing but focusing on "negative space" (inset rather then extrude) on the ventral side of the saucer to echo that sovreign styling i was on about before, tho compared to the game model i have gone completly bonkers and my own way here but at this point idc also the game model lacks alot of detail under the saucer so i guess i have some wiggleroom to pimp it anyway i like (not sure that dual phaser strips is considered trek "kosher" tho)
Also if anyone is curious about the name and registry "Alexander" is my actual name and "850503" = may 3rd 1985 ie my birthday /funfact (and yes my ego is so huge i have to name ships after myself )
huge ventral update, got rid of the windows i had on the annoying curved bit in the middle as it didnt feel right and the concept of "floor windows" didnt really apeal to me it also made the ventral side less busy and more sleak which is a good thing.
Made myself a nebula out of some old blue marble cloud textures for the ship to explore
if anyone is curious i made it out of a few basic spheres and some blue marble cloud textures + some shading magic to make it all work.
(basicly the same way youd add a cloud layer to a 3D planet with a twist)
each cloud layer is also easy to animate for a nice effect once in motion, the stars are also a sphere not a bg element this is so i can controll their brightness and as such the glare post effect on them aswell as their scale depending on my camera focal needs.