I have to stop saying I'll do several of these in quick succession hahaha, it's been a month and a half and I had the itch to do something totally different yesterday, so I started work on my first starship corridor system, for the USS Yeager. I did a few short corridor segments before, but this is a full "stage". The style I'm going for, like the rest of the Yeager, is mostly inspired on the Enterprise-E, but with some Defiant and original elements mixed in.
It's still quite early (again, I started this yesterday), but the general layout is in place. The lift is mostly done other than LCARS and capsule labels. The small corridor leading up to it is also nearly finished. The wider corridor however is quite unfinished, for now it's walls are just copies of the thinner corridor style walls, but I intend to modify them with handrails, access panels, more doors need to be added, etc. The carpet's unfinished as well, I have no idea yet what pattern or colors I'll use on it.
Overall I'm quite happy with how fast this was to do, I created everything in a modular fashion so it's just cloned segments which auto-update when one's modified; super easy to add more segments, modify the layout, etc. And the whole thing's just 1.5 MB in size!
I've added more details to the ceiling and some spotlights, plus designed the wall behind the desk, once again trying to find a balance between the TNG, Voy and Ent-E aesthetics.
I've also added the handrail between the two levels, which after several iterations I decided works best as a single curved rail in the middle of the room, which people can use to help themselves either down or up from each side.
Did the same treatment to my old Farpoint, Parallels v1, and Parallels v2 bridges (follow the links for all the images), with tweaked lighting to each one to match those specific episodes, so Farpoint has a neutral light while the Parallels one has a slight blue tint. Again, these are older models, those Farpoint chairs in particular look terrible, I know. Can't wait to replace them with the sculpted ones I did for the Archive in the future
@paulbhartzog: Heh, been modifying the website over the weekend, you just commented before I had a chance to mention it
Took a rest from the Budapest engineering for a bit, though I'll be back at it soon. After looking at some data and thinking about where I wanted to take things, I modified my website quite a bit (again). First, I removed the full lists with all the ships listed alphabetically and chronologically. I thought they'd be more useful for people, but from analytics I can see they aren't very used, and they're a pain to maintain because of how ArtStation does things.
Instead of having individual pages for each ship, I now have them for each starship class. This way if I have, say, multiple Excelsior-class ships listed, they all share a single place on the menu, under which they'll each have their little text descriptions and interiors. Plus it allows me to incorporate a single class description at the top. Plus this is easier to identify for most people, "Akira Class" is simply more well known that "USS Thunderchild", and so on. I took this chance not only to write descriptions for each class of ship I'm featuring, but also to do another pass at each ship and each interior's accompanying text, so it was a lot of work writing it all hahah.
The drive for this change is that I intend to do several "quick redresses" relatively soon, for example taking the Potemkin interiors and redressing them for a TMP era Excelsior-class, that sort of thing.
Unrelated to the website, and going back to the USS Budapest, working on its engineering room made me reconsider some aspects of its bridge, so today I did some modifications to it. Most notably I just moved the dedication plaque to a new area and added alert status indicators flanking the egress doors. Plus I changed the circuitry access panels (seen at the right on these renders) with the new version I did for engineering, which is more accurate to how they looked on Voyager. You can see more renders (and read up on the ship) in the new Norway Class page.
@BolianAdmiral: Thanks mate, that's high praise for the Thunderchild bridge coming from you!
@richiewilch: That would be the USS Columbia bridge, I'm still working on it from time to time, though it's one of the many rooms that were affected by the initial wave of Covid and were put on the back burner. It's 80% done at this stage, I should just focus on it for a while and get it done, but as I'll mention below it's not that simple right now.
@Warp Propulsion Laboratory: The fact that there's no crew is simply due to the fact we lack any sort of crew models' I'd love to get into that branch of modeling but it's a whole different world. The idea to add the borg cube was mine as Scragnog wanted to do the ship in red alert, so it's in a sense how the ship would've looked like during the battle of Sector 001. You just have to use your imagination for the crew.
Oh wow it's been a while since I posted. Summer came around these parts and as pretty much always that means power outages. And when it doesn't mean power outages, it means internet outages because other parts of the city don't have power. So, yeah, December and now January are proving extremely slow because of this.
Someone who's been firing on all cylinders though is @scragnog, who's produced a few other flybys of interiors. First is a VHS filtered showcase of the USS Ross bridge, with some LCARS replaced by animated versions provided by Adge's lcars.org.uk: You can watch it here.
He also did an alternate, "clean" version for people who couldn't watch the VHS filtered one due to epilepsy or other conditions: You can watch it here.
And finally my favorite of his yet, a showcase of the USS Potemkin shuttlebay: You can watch it here.
As for myself, the only thing in general I was able to produce, simply due to how quick it was to do, was a redress of the Thunderchild bridge for @Rory1707, which uses the colors of the Emmett Till bridge and thus ends up looking a lot darker and more battleship-like; despite this, in-universe the Athena is meant mainly as an exploratory vessel. Here are a couple renders of the Athena bridge, a lot more are on my portfolio.
@richiewilch: Each room has a small corridor leading up to the bridge from each side.
I slowly kept working on this during the past week whenever time allowed. I wasn't too big a fan of the curve the handrail followed, and I didn't want to just reuse the Voyager coffee table here, so I swapped the design for an oval shaped one (with a glass top, I think it looks better), and redid the handrail and steps to follow along that shape. I also tweaked the wall behind the desk a bit; added back the blue lights at the bottom of the dark columns; added LCARS for the replicator and desktop monitor; and did another pass on the shape of the support behind the couch.
The biggest stuff that's missing now is decor. The Corps of Engineers books have the Appalachia under the command of Captain Ahmed al-Rashid, so while I don't necessary consider that written in stone as far as my version of the ship goes, it gave me the idea to incorporate some arabic elements into the decor of the ready room. I also want to make it somewhat more colorful as right now the room is overly grey and a bit boring IMO.
Been slowly making more progress on the ready room, and changed the layout a bit. The little side alcove where the desk previously was is now completely gone, and the desk is now placed on the front wall, opposite the windows. The shape of the steps is now also different, following a more organic line along the room. There'll still be handrails next to the drop though, especially behind the chairs, so don't worry about people falling over.
Again, super early days with stuff like the sofa and coffee table, and the desk is still just temporary, though now more similar in size to how the final one will be.
Mmm, I hadn't noticed that @BolianAdmiral, but @Rusty0918 is right, it's down to the colors matching a bit too much between the bulkhead and the deck, I might have to tweak the lighting a bit to compensate.
After looking at some vertical wall decorations online that I felt would fit the style (thanks Pinterest lol), I created a piece out of metal elements to hang on one of the walls, which I then colored in order to make a bit more interesting.
I've also placed a small replicator next to it, though I haven't added the LCARS to it yet. Honestly I'm not sure I like it or the placement, I might eliminate the replicator entirely from this room. Thoughts?
Also, I moved the two doors a bit towards the inner wall of the room (so, in the render below, the door is more to the left than it was before). This was in order to add more space for the decorations on one side, rather than having the doors centered on their walls as was the case on TNG.
Continued to update the renders on my site as time allows and converting the ships to the new format. I took the chance to do a slight redesign I've been thinking about for a while on the Cerberus bridge. Originally the bridge featured 6 consoles in a row at each side, which in retrospect I never quite liked, it ended up looking too much like overkill IMO. So I simply swapped the 3 aft consoles with the exit alcoves, meaning that while the number of stations remains the same, they are more distributed around the bridge, helping it look more balanced. I also changed the registry number from NCC-74915 to NCC-75110, which was the registry given for Cerberus on the Star Trek Adventures Utopia Planitia sourcebook.
I was happy with that change and that was gonna be the end of it, but when I was gonna update the site I realized something, this would be the third ship with the exact (or almost exact) same "Enterprise-E" aesthetic, alongside both the Yeager and Ross. So I tested out some different colors and ended up swapping the style for a mix of Enterprise-E and Voyager greys. I think this works better for the role intended for Cerberus, and it better differentiates it from the other ships I already have.