@wibble: Angelos and I went back and forth several times to try and match that "painting" look and evoke those TNG set paintings. As for the bonsai, it can be a modified variety, or a hologram
Finally started updating the Enterprise-D bridges to match the materials and lighting of my latest work. These are NOT the brand new models I did for The Roddenberry Archive using the actual set blueprints, just my 6 year old models, so there's a lot I know is wrong with them. But at least now they have better lighting, more realistic materials, and are rendered using the latest Blender 4.0 stuff, like AgX and the updated Principled shaders. I hope to do at least a few more of these before the end of the year.
I ended up lowering the replicator even more than how it is on other sets, the fact that it wasn't centered on the fabric panels was too much, I think it looks better this way, and it's still very much usable.
Other than that, the room's finished, here are the final renders:
Well, now you get to see what I've been working with at the Roddenberry Archive, alongside @Donny, @scragnog, and a lot of other people!
We've been filming documentaries, creating 3D models you can now walk on, and researching the hell out of Star Trek! You can read all about it and watch the mini-docs here: https://deadline.com/2023/04/star-trek-immersive-virtual-experience-unveiled-by-the-roddenberry-archive-1235333603/
I make a brief appearence on the TNG mini-doc, it was a pleasure and honor to travel to LA and finally meet Mike and Denise Okuda, Daren Dochterman, Jules, and the rest of the team in person!
And then you can hop on to https://roddenberry.x.io and walk around the various Enterprise bridges, from The Cage to Picard! You might need to wait a bit for the streams to load so you can take control of the camera, and it's currently bugged in Firefox unfortunately. Enjoy and share!
@Warp Propulsion Laboratory: You mean the vertical transporter controls? I considered it, but decided not to as the central panel already has vertical elements which kinda emulate that look, and none of the movie-era transporter consoles had those sorts of controls anyway, those were only really used in TOS and then the TNG era.
Here are the finished renders for the transporter room! Been meaning to do a proper TUC era transporter for a long while, and I'm happy I finally did, it was a fun project!
@evil_genius_180: Thanks! Yeah, the Defiant was intended to be destroyed during FC, and Ira Steven Behr had to put a stop to that, but the Sovereign was never intended to appear outside of the movies, producers thought doing so could "confuse viewers". Same reason why the Intrepid never appeared in the movies or DS9 in the background, and writers had to go to great lengths to make producers happy about the USS Bellerophon in DS9, just so they could save money and reuse the Voyager sets.
Still, the amounts of internal politics during EVERY era of Trek was insane, wish I could share the stuff I read and hear speaking with the folks involved at work.
@mdta: Heh, I already have it easy enough not having to do animations, so at least I want to do the static screens properly.
Started with some small LCARS and then tackled the glass panel today, as I wanted to confirm how readable it was or if I'd have to remove it.
I based the graphic on a similar one from the Defiant engineering. I decided I wanted the ship to be pointing forward from both sides, so only the information displayed at the sides flips. The glass itself is tinted to ease with readability, otherwise the writing from the other side makes it way too confusing.
For the bottom part of the graphic I'm just reusing the random numbers they used on the alternate Enterprise-D bridge from 'Parallels' where this glass partition was used.
@admiral horton: I love the Type 8 but it's a very complex shape while also keeping the base of the 6, so I won't be tackling it anytime soon.
I started and dropped this project several times, but now I'm 100% doing some more corridors sets. I'm starting with the Potemkin which will basically be a redress of the standard TNG corridor set as far as style, but the layout will be different. I'll likely incorporate the horizontal paneling from the ship that brought the Siskos to DS9 in 'Emissary', which was identified as an Excelsior class in the novelization (or some other novel, I don't remember).
Very early stuff, I started by just modifying my existing corridor segment from the Frontier battle bridge, still have to add several details to this area. The turbolift is pretty much identical to the TNG one, just with a handrail and with smaller "windows".
I finally had the time and energy to finish my Type-6 shuttle mesh, which was 85% done but hadn't been worked on for months (if not more than a year at this point?). EDIT: OH MY GOD IT'S BEEN TWO YEARS!
All that was missing as far as modeling goes were the RCS thrusters, all the bottom details, the metal grates on the impulse exhausts, and some remaining hull panels. I resisted the urge to add further paneling and stuff like that, and the details are a mix of the full size prop and the studio models, I just picked the details I liked the most of each.
Afterwards, I created two texture sets for it: a TNG one for the Lalo, and a VOY one for the Appalachia. Besides the obvious different markings, the Appalachia shuttle has a slightly darker hull color, and the yellow elements were turned orange as was the case on the Voyager studio model.
Guess I'll have to do the shuttlebays for both ships now.
@solaremes: Thanks! Not really intended for the two rooms to share the general shape, but you're right; though ironically they don't share any structural element.
@DoctorShmullus: Thank you so much! Haha, the Appalachia engineering will have to wait a bit, but I'll tackle it sooner or later.
@Aresius: Hahaha well the video is quite pixelated to me, certainly not on the level of some other video renders posted on the site.
Two different projects in this post, so make sure to scroll past the first batch of images!
Okey, after months of having it 99% complete but waiting for confirmation, here's the final design for the bridge of the USS Lafayette which was started back in July. Since the last time I posted about it, the ceiling was redesigned to mimic the lines of the Enterprise-D bridge, but with some elements from the Odyssey at the back.
The colors were also changed drastically, with a colder pallet all around in both the carpets and LCARS. The end result is certainly a mix of eras (which was the intention of the client, as the ship was quickly pressed back into service after being decommissioned for years).
I might do my own variation on it someday to represent the USS Kyushu, with a much older 2350's style in mind; but for now, enjoy the Lafayette bridge! I've got two more longstanding commissions moving again and nearing completion, so I sincerely hope to have more updates on that front soon!
Now onto a personal project, I started work on the USS Potemkin ready room. On TNG the idea of the ready room was to be a private "home away from home" for the Captain when they might be needed quickly on the bridge; as that their quarters were located 9 decks and half a saucer away.
Given the older frame of the Excelsior-Class, there's not much space nor need for a ready room next to the bridge, so instead it's on deck 2, directly connected to the Captain's quarters. In a sense, it is thus more of an office/study. But given that it's where the Captain would have private talks with visiting dignitaries or crew members, I chose to keep the name. It's located near the front of the deck, with a single round window looking out into space:
And here's how it looks so far. The door at the center is the entrance/exit into the corridor, while the little alcove with the replicator connects to the quarters internally. As you can see I added the same lighting fixtures that Picard's ready room had next to the replicator in a similar position here. I'm planning to add small tables at the ends of the sofa, plus a painting or map chart of some sort hanged above it. Maybe I'll have a ship model of the Potemkin itself next to the door, and some plants. Still unsure what to add on the wall where the desk is placed though, and several details such as spotlights remain to be added. What do you think so far?
I have to stop saying I'll do several of these in quick succession hahaha, it's been a month and a half and I had the itch to do something totally different yesterday, so I started work on my first starship corridor system, for the USS Yeager. I did a few short corridor segments before, but this is a full "stage". The style I'm going for, like the rest of the Yeager, is mostly inspired on the Enterprise-E, but with some Defiant and original elements mixed in.
It's still quite early (again, I started this yesterday), but the general layout is in place. The lift is mostly done other than LCARS and capsule labels. The small corridor leading up to it is also nearly finished. The wider corridor however is quite unfinished, for now it's walls are just copies of the thinner corridor style walls, but I intend to modify them with handrails, access panels, more doors need to be added, etc. The carpet's unfinished as well, I have no idea yet what pattern or colors I'll use on it.
Overall I'm quite happy with how fast this was to do, I created everything in a modular fashion so it's just cloned segments which auto-update when one's modified; super easy to add more segments, modify the layout, etc. And the whole thing's just 1.5 MB in size!
I've added more details to the ceiling and some spotlights, plus designed the wall behind the desk, once again trying to find a balance between the TNG, Voy and Ent-E aesthetics.
I've also added the handrail between the two levels, which after several iterations I decided works best as a single curved rail in the middle of the room, which people can use to help themselves either down or up from each side.