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MadKoiFish

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MadKoiFish
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  • -= MKF random trek thread =-

    Getting carried away fro a I'll sit down for a bit and render out some images. . . Started with realizing that I forgot the sensor trim thing as it was denoted as part of the saucer maps, then it went to oh might as well replace the internal materials and glow parts to fooling with the diffusion dome. Sadly no omre cheater glass I have to do all thickness glass vs single sided or just lumps. The dome acually was still a sphere object that was flattened on one side (max can flatten one side or "squash" so all the control edges move up the surface.) So anyhow sensor dome, most of the non lit guts are not v-ray mats yet. Need to figure out what they used to look like before I move to replacing the materials. Either way a bit less painful than I had expected.
    tos-connie-vray-008.jpg
    really need to sit down and properly calibrate my displays. These ultrawides it all looks ok saturation wise but the 32 it looks super green. . . (ugh) Boosted saturation. . . . . heh. It is all pretty much a whole new set up here as the smaller displays were on my server system, all the old monitors are gone or moved so no references anymore.

    OH forgot this is the hdri lighting. I am probably using the standard gizmos all wrong anyhow as I turned off decay. If it was on I would have to have the gizmo very large and the multiplier at 30+ (well it defaults at 30)

    gizmo lights. (vraylight)
    tos-connie-vray-009.jpg

    EDIT: upper dome and markers.
    tos-connie-vray-012.jpg
    tos-connie-vray-013.jpg
    BolianAdmiralFreakpsCargilelewisnivenashleytingerStarshipLizzy777BrandenbergJESwolfmanand 2 others.
  • -= MKF random trek thread =-

    Pods markerlights etc.
    Kling-pretos-vray-036.jpg
    Kling-pretos-vray-037.jpg
    Kling-pretos-vray-038.jpg
    Kling-pretos-vray-041.png
    Kling-pretos-vray-043.jpg
    Kling-pretos-vray-044.jpg
    Kling-pretos-vray-045.jpg
    Kling-pretos-vray-047.jpg

    Ok and with that this one is done, least in the converting and removal of Mental Ray. She will be getting finishing work done over time. In about a month I will be back to the commission ship and finishing it off as I have taken far too long on it.
    scifiericStarCruiserRory1707PreVizrojrenGestaltBolianAdmiralLizzy777caveat_imperatorAel'sand 2 others.
  • -= MKF random trek thread =-

    Almost done just interiors and fine tuning of some bits mentioned last post as well as corrections to some wrong materials placed on some of the glow objects (mostly the blue stuff) Oh and the x-mas lights in the bussards need doing.
    lovell-vray-017.jpg
    lovell-vray-018.jpg
    render with light gizmos to see how the materials react. Need to redo it with spheres vs a main plane emitter. It really alters the colors.
    lovell-vray-019.jpg
    sphere gizmo.
    lovell-vray-020.jpg
    FreakrojrenashleytingerLoopholeRory1707Lizzy777BolianAdmiralsrspicerwibblecaveat_imperatorand 2 others.
  • -= MKF random trek thread =-

    more interior stuff

    Onimaru-v7-VRAY-0097.jpg
    Onimaru-v7-VRAY-0098.jpg
    Onimaru-v7-VRAY-0099.jpg
    Onimaru-v7-VRAY-0100.jpg
    Onimaru-v7-VRAY-0101.jpg

    Onimaru-v7-VRAY-0102.jpg
    Onimaru-v7-VRAY-0104.jpg
    Onimaru-v7-VRAY-0103.jpg
    [img][/img]
    StarCruiserAel'sBolianAdmiralcaveat_imperatorRory1707Hunter GBillynom8Lizzy777wibbleraztovand 2 others.
  • -= MKF random trek thread =-

    not so quick pain over though it looks sloppy and quick. . . . ooof.


    not all the details will be used and scales will all depend on room for those details such as windows and the actual locations. Then things like the struts might get a more simplistic pattern in the end. Only thing Im likely gonna keep no matter what are the transporter emitters as well, I sorta forgot them in the rest of the upper hull layout. . . .

    jigoku-class-538a.jpg
    SCE2AuxRory1707ashleytingerPreVizStarCruiserevil_genius_180BolianAdmiralLizzy777caveat_imperatorcool65and 2 others.
  • -= MKF random trek thread =-

    posttng-0168.jpg
    posttng-0169.jpg
    posttng-0171.jpg
    Starriggerevil_genius_180rojrenLoopholeashleytingerStarCruiserRory1707publiusrcaveat_imperatorLizzy777and 2 others.
  • -= MKF random trek thread =-

    Lots of small changes over the last week.

    posttng-0549.jpg

    posttng-0551.jpg

    posttng-0552.jpg

    posttng-0553.jpg

    posttng-0554.jpg

    posttng-0555.jpg
    StarCruiserRory1707ashleytingercool65BolianAdmiralrojrensrspicercaveat_imperatorwibbleLizzy777and 2 others.
  • -= MKF random trek thread =-

    Nah, I have started holding back on wasting time building things like shuttle bayts as I never use them outside of the WIP. I do however often build lumps inside to represent specific machine rooms or spaces so that I do not encroach too much on those systems with either windows/room or other systems.

    Overview of the ship as I returned to "table mount" HDRI to get more drama in the external lighting. Finding the older hdri to be too much of a pain to do all the lum work.

    jigoku-class-602.jpg
    Rory1707wolfmanPreVizwibbleevil_genius_180ashleytingerStarCruisercaveat_imperatorpubliusrSCE2Auxand 2 others.
  • -= MKF random trek thread =-

    Working on the larger right of way lights.

    emissary-0952.jpg

    (edit) red and green, maybe need more color in the glass.

    emissary-0953.jpg
    only light from the bulbs themselves.
    emissary-0954.jpg
    Rory1707StarCruiserPreVizashleytingerLizzy777evil_genius_180BolianAdmiralMustang13Camaro68wibbleAtolmand 2 others.
  • -= MKF random trek thread =-

    Rendered out 2 samples so far, maybe a bit too strong. When full on though it almost fades away. A real pain to adjust these as I broke the ship into 5 separate texture maps. PFFF

    miranda-vray-012.jpg
    miranda-vray-013.jpg
    Rory1707ashleytingerWarp Propulsion LaboratoryrojrenMustang13Camaro68BolianAdmiralLizzy777Hunter Gsrspicerwibbleand 2 others.