@BolianAdmiral: On the one hand I agree, not the biggest fan of the E corridors; on the other hand, I'm finding it's really hard to make a vertical wall interesting, so I get why they went that route.
Here are all the finished renders! In the end I decided to also add handrails on the turbolift, looks way too cheap without them hahaha.
@BlueNeumann@BolianAdmiral: That was gonna be originally the purpose of what became the Master Situation Monitor in main engineering. In early S1 of TNG, the graphic was meant to be at generic corridor intersections, showing a full map of the ship with multiple overlays people could select. Originally main engineering was only this little area of the set, contained with the darken glass windows, the rest was just the corridor. Ironically they discarded this idea only to later create another generic corridor intersection area in the very same set spot all the same.
Created the turbolift graphic, which is exactly the same as on the Prometheus lift, just using the Cerberus colors. I didn't even recall this graphic existed until a few days ago, but by chance more than anything it fits very well with the vertical lights on the corridors, so it looks like it was all planned from the start.
Other than that, I've modeled a more detailed handrail with some floor-facing lights, as well as wall panel details for the remaining sections of the corridors. Still gotta do some minor stuff like correcting some UV maps and things of that nature, but other than that I think this is finished?
@BolianAdmiral: It's a very weird sconce, I wouldn't say I particularly like it, but it was used in all three movies in the E, so it fits the era and like you said, at least it's not yet another reuse of the Ent-B ones lol
Created a graphic for the large LCARS screen, mostly out of already existing elements. I also did the new lift, which is pretty much the USS Prometheus lift (reuse of the TNG emergency turbolift). Still, it might be a bit too small, I'm not sure if I'll keep it.
Glad you're liking it! Indeed, I'm adding some Voyager in, much more noticeable in this update heh.
I've added more details on the inner wall segments, other than the handrail area, I now consider these finished. I've also replaced the Jefferies access wall with a large LCARS display one, ando modeled those weird light sconces that the Ent-E corridor had flanking some doors.
Been playing around with my existing corridor set from the USS Yeager, and had an idea to turn it into a corridor for the USS Cerberus.
Here's how they're looking so far, the biggest changes are the new vertical lights at the bottom of each corridor segment, the removal of the light columns between each segment, and the wider corridors themselves, to make them more fitting for a larger vessel.
I also intend to completely replace the turbolift, with one matching that on Prometheus from 'Message in a Bottle', just in more appropriate colors for this ship.
Still a lot to do, though I don't know how much time I'll be able to dedicate to this one for the time being. I'm posting it mostly to force myself to keep at it rather than abandoning it like 50 other projects already lol