nah not been mentioned but it def is not perspective etc. Dunno if I missed it or during messing about with the layout it got lost. I do manually place each letter and do not use any bend or other warp tools for the decals as that distorts the text and the original decals were all hand placed, be it in layout or on the model itself. A real tell in many decals when illustrator or similar programs were used as they all have polygonal pinching. ANYHOW here is an adjusted and realigned layout (fits the curve base stencil) I might have to recut the decal part as it might be sitting too proud of the hull. I always want some to give the feel of paint on the hull but not so much it creates the drop shadow effect.
so consider this V1 or just something to enjoy till I d something else. one I started a few days ago and fought for a while then took a break, now Im being rushed a bit to get something out so it isnt fully looked over. I will probably refine or just do a different thing altogether. Fought the HDRIs on this then just resorted to a few gizmos instead. Lots of bounced light in a attempt to match the planet I shoulda just flushed the planet, oh well.
clearly a unfinished model lacking some lights on some things like the ship name etc. But wanted to render something with it.
one thing I have found is I need to target a output, be it a high color lcd or various high nit output screens. The Klingons (the final post) for example look really good on my high nit gaming panels and TV, but are not as impressive on older screens say 200nit even though they are set to 10bit color, shrug?
Final iteration of this scene I think so off it goes to final work.
Just had an itch and figured I would spend a few days with whatever models I had available in vray. (sadly so much is locked up in mental ray land and conversions give me ulcers.