Ok all I have time for today I think so again same excuse as all the other updates and changes.
the trail streaks are kinda meh, I was doing them by hand but gave that up for a polygon and render so they all follow inline with the ships XYZ axis. Still look a bit odd so ehhhh.
EDIT darnit I keep forgetting stuff on export so 3 uploads later. . . . . . . .
oops meant to post this hours ago, got distracted.
loose idea of changes. I might be able to tweak that upper left one to a fake perspective angle without breaking the formation too much. Had a bit of a time retaining sighytlines I wanted. Such as the windows on the lower deck of the closer ship. I might push things about tomorrow.
really miss having the ability to see gizmos in viewport without resorting to IPR* as that lacks some of the viewport extras. I also think I lost my impulse fake lights saved the scene after deleting them for a no light render vs just dumping them into a separate layer (though maybe I did do that, my life the last few years. . . . . .
Recut so it is more even and closer to the hull. Also added the proper super dark blue to the insides too. Also started ripping out sub panels to align the uvw to the panels etc. Can very well uvw them spherical here cause of the unique profile.
nah not been mentioned but it def is not perspective etc. Dunno if I missed it or during messing about with the layout it got lost. I do manually place each letter and do not use any bend or other warp tools for the decals as that distorts the text and the original decals were all hand placed, be it in layout or on the model itself. A real tell in many decals when illustrator or similar programs were used as they all have polygonal pinching. ANYHOW here is an adjusted and realigned layout (fits the curve base stencil) I might have to recut the decal part as it might be sitting too proud of the hull. I always want some to give the feel of paint on the hull but not so much it creates the drop shadow effect.