Speaking of conversions, here is your Constitution originally converted for Poser by Mattymanx and subsequently for Daz3D by me. All I did was go into the materials settings and tweak them. I did the conversion for myself because she's the only one of your models I actually have,
Hello and welcome back to this multipart tutorial. This time we are going to do an overview of NifSkope inluding opening and exporting an OBJ format of the model.
Here is NifSkope loaded and ready to open our model. Notice that the eye ion has a red mark through it. When you load your model you will haev to unheck that. lik on FILE on the top left, then OPEN then navigate to where you saved the ship.
In order to open the model you have to go the where the model is and follow the directory path which usually looks like this:
\fca1.0\Data\models\ships\Fca\Fca.NIF""
Here is the beautiful model loaded and the eyeball unhecked whih allows you to actually see the model. NifSkope allows you to edit the model but that's not the purpose we are exploring today.
Using your mouse you an zoom in and out, rotate the model, all kinds of neat stuff. However we are going to export an OBJ file to the same directory where we have the model. At least that's how I do it. lick on FILE, then EXPORT then OBJ. if you have not selected the entire model you will see a prompt that says "No NiNode, NiTriShape,or NiTriStrips is selected. Entire scene will be exported." Just click "YES" and a new prompt will open up asking you to name the model and where to save it. I usually save it to the same initial directory the original diretory ie FCA1.0. Easier to find later.
Now that we have hopefully successfully loaded, viewed, and exported our model it's time to move on to editing and adjusting it in PoseRay. Stay tuned.