NIF Objects | Compound Types | Enum Types | Basic Types | File Versions

NiCamera

Camera object.

Attributes

Name Type Description
From NiObject
From NiObjectNET
Skyrim Shader Type BSLightingShaderPropertyShaderType Configures the main shader path
Name string Name of this controllable object, used to refer to the object in .kf files.
Num Extra Data List uint The number of Extra Data objects referenced through the list.
Extra Data List Ref<NiExtraData> List of extra data indices.
Controller Ref<NiTimeController> Controller object index. (The first in a chain)
From NiAVObject
Flags uint Basic flags for AV objects. For Bethesda streams above 26 only.
Flags Flags Basic flags for AV objects; commonly 0x000C or 0x000A.
Translation Vector3 The translation vector.
Rotation Matrix33 The rotation part of the transformation matrix.
Scale float Scaling part (only uniform scaling is supported).
Num Properties uint
Properties Ref<NiProperty> All rendering properties attached to this object.
Collision Object Ref<NiCollisionObject>
From NiCamera
Camera Flags ushort Obsolete flags.
Frustum Left float Frustrum left.
Frustum Right float Frustrum right.
Frustum Top float Frustrum top.
Frustum Bottom float Frustrum bottom.
Frustum Near float Frustrum near.
Frustum Far float Frustrum far.
Use Orthographic Projection bool Determines whether perspective is used. Orthographic means no perspective.
Viewport Left float Viewport left.
Viewport Right float Viewport right.
Viewport Top float Viewport top.
Viewport Bottom float Viewport bottom.
LOD Adjust float Level of detail adjust.
Scene Ref<NiAVObject>
Num Screen Polygons uint Deprecated. Array is always zero length on disk write.
Num Screen Textures uint Deprecated. Array is always zero length on disk write.

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