NIF Objects | Compound Types | Enum Types | Basic Types | File Versions
Name | Type | Description |
---|---|---|
From NiObject | ||
From NiObjectNET | ||
Skyrim Shader Type | BSLightingShaderPropertyShaderType | Configures the main shader path |
Name | string | Name of this controllable object, used to refer to the object in .kf files. |
Num Extra Data List | uint | The number of Extra Data objects referenced through the list. |
Extra Data List | Ref<NiExtraData> | List of extra data indices. |
Controller | Ref<NiTimeController> | Controller object index. (The first in a chain) |
From NiAVObject | ||
Flags | uint | Basic flags for AV objects. For Bethesda streams above 26 only. |
Flags | Flags | Basic flags for AV objects; commonly 0x000C or 0x000A. |
Translation | Vector3 | The translation vector. |
Rotation | Matrix33 | The rotation part of the transformation matrix. |
Scale | float | Scaling part (only uniform scaling is supported). |
Num Properties | uint | |
Properties | Ref<NiProperty> | All rendering properties attached to this object. |
Collision Object | Ref<NiCollisionObject> | |
From NiNode | ||
Num Children | uint | The number of child objects. |
Children | Ref<NiAVObject> | List of child node object indices. |
Num Effects | uint | The number of references to effect objects that follow. |
Effects | Ref<NiDynamicEffect> | List of node effects. ADynamicEffect? |
From BSTreeNode | ||
Num Bones 1 | uint | |
Bones 1 | Ref<NiNode> | Unknown |
Num Bones 2 | uint | |
Bones | Ref<NiNode> | Unknown |