NIF Objects | Compound Types | Enum Types | Basic Types | File Versions

NiLinesData

Wireframe geometry data.

Attributes

Name Type Description
From NiObject
From NiGeometryData
Group ID int Always zero.
Num Vertices ushort Number of vertices.
Num Vertices ushort Number of vertices.
BS Max Vertices ushort Bethesda uses this for max number of particles in NiPSysData.
Keep Flags byte Used with NiCollision objects when OBB or TRI is set.
Compress Flags byte Unknown.
Has Vertices bool Is the vertex array present? (Always non-zero.)
Vertices Vector3 The mesh vertices.
Vector Flags VectorFlags
BS Vector Flags BSVectorFlags
Material CRC uint
Has Normals bool Do we have lighting normals? These are essential for proper lighting: if not present, the model will only be influenced by ambient light.
Normals Vector3 The lighting normals.
Tangents Vector3 Tangent vectors.
Bitangents Vector3 Bitangent vectors.
Center Vector3 Center of the bounding box (smallest box that contains all vertices) of the mesh.
Radius float Radius of the mesh: maximal Euclidean distance between the center and all vertices.
Unknown 13 shorts short Unknown, always 0?
Has Vertex Colors bool Do we have vertex colors? These are usually used to fine-tune the lighting of the model.

Note: how vertex colors influence the model can be controlled by having a NiVertexColorProperty object as a property child of the root node. If this property object is not present, the vertex colors fine-tune lighting.

Note 2: set to either 0 or 0xFFFFFFFF for NifTexture compatibility.
Vertex Colors Color4 The vertex colors.
UV Sets TexCoord The UV texture coordinates. They follow the OpenGL standard: some programs may require you to flip the second coordinate.
Consistency Flags ConsistencyType Consistency Flags
Additional Data Ref<AbstractAdditionalGeometryData> Unknown.
From NiLinesData
Lines bool Is vertex connected to other (next?) vertex?

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