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SyncPoint

A sync point corresponds to a particular stage in per-frame processing.

Choices

Number Name Description
0x8000 SYNC_ANY Synchronize for any sync points that the modifier supports.
0x8010 SYNC_UPDATE Synchronize when an object is updated.
0x8020 SYNC_POST_UPDATE Synchronize when an entire scene graph has been updated.
0x8030 SYNC_VISIBLE Synchronize when an object is determined to be potentially visible.
0x8040 SYNC_RENDER Synchronize when an object is rendered.
0x8050 SYNC_PHYSICS_SIMULATE Synchronize when a physics simulation step is about to begin.
0x8060 SYNC_PHYSICS_COMPLETED Synchronize when a physics simulation step has produced results.
0x8070 SYNC_REFLECTIONS Synchronize after all data necessary to calculate reflections is ready.

Storage Type

ushort

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