NIF Objects | Compound Types | Enum Types | Basic Types | File Versions
Number | Name | Description |
---|---|---|
0 | SKYL_UNIDENTIFIED | Unidentified |
1 | SKYL_STATIC | Static |
2 | SKYL_ANIMSTATIC | Anim Static |
3 | SKYL_TRANSPARENT | Transparent |
4 | SKYL_CLUTTER | Clutter. Object with this layer will float on water surface. |
5 | SKYL_WEAPON | Weapon |
6 | SKYL_PROJECTILE | Projectile |
7 | SKYL_SPELL | Spell |
8 | SKYL_BIPED | Biped. Seems to apply to all creatures/NPCs |
9 | SKYL_TREES | Trees |
10 | SKYL_PROPS | Props |
11 | SKYL_WATER | Water |
12 | SKYL_TRIGGER | Trigger |
13 | SKYL_TERRAIN | Terrain |
14 | SKYL_TRAP | Trap |
15 | SKYL_NONCOLLIDABLE | NonCollidable |
16 | SKYL_CLOUD_TRAP | CloudTrap |
17 | SKYL_GROUND | Ground. It seems that produces no sound when collide. |
18 | SKYL_PORTAL | Portal |
19 | SKYL_DEBRIS_SMALL | Debris Small |
20 | SKYL_DEBRIS_LARGE | Debris Large |
21 | SKYL_ACOUSTIC_SPACE | Acoustic Space |
22 | SKYL_ACTORZONE | Actor Zone |
23 | SKYL_PROJECTILEZONE | Projectile Zone |
24 | SKYL_GASTRAP | Gas Trap |
25 | SKYL_SHELLCASING | Shell Casing |
26 | SKYL_TRANSPARENT_SMALL | Transparent Small |
27 | SKYL_INVISIBLE_WALL | Invisible Wall |
28 | SKYL_TRANSPARENT_SMALL_ANIM | Transparent Small Anim |
29 | SKYL_WARD | Ward |
30 | SKYL_CHARCONTROLLER | Char Controller |
31 | SKYL_STAIRHELPER | Stair Helper |
32 | SKYL_DEADBIP | Dead Bip |
33 | SKYL_BIPED_NO_CC | Biped No CC |
34 | SKYL_AVOIDBOX | Avoid Box |
35 | SKYL_COLLISIONBOX | Collision Box |
36 | SKYL_CAMERASHPERE | Camera Sphere |
37 | SKYL_DOORDETECTION | Door Detection |
38 | SKYL_CONEPROJECTILE | Cone Projectile |
39 | SKYL_CAMERAPICK | Camera Pick |
40 | SKYL_ITEMPICK | Item Pick |
41 | SKYL_LINEOFSIGHT | Line of Sight |
42 | SKYL_PATHPICK | Path Pick |
43 | SKYL_CUSTOMPICK1 | Custom Pick 1 |
44 | SKYL_CUSTOMPICK2 | Custom Pick 2 |
45 | SKYL_SPELLEXPLOSION | Spell Explosion |
46 | SKYL_DROPPINGPICK | Dropping Pick |
47 | SKYL_NULL | Null |