NIF Objects | Compound Types | Enum Types | Basic Types | File Versions
Name | Type | Description |
---|---|---|
From NiObject | ||
From NiObjectNET | ||
Skyrim Shader Type | BSLightingShaderPropertyShaderType | Configures the main shader path |
Name | string | Name of this controllable object, used to refer to the object in .kf files. |
Num Extra Data List | uint | The number of Extra Data objects referenced through the list. |
Extra Data List | Ref<NiExtraData> | List of extra data indices. |
Controller | Ref<NiTimeController> | Controller object index. (The first in a chain) |
From NiAVObject | ||
Flags | uint | Basic flags for AV objects. For Bethesda streams above 26 only. |
Flags | Flags | Basic flags for AV objects; commonly 0x000C or 0x000A. |
Translation | Vector3 | The translation vector. |
Rotation | Matrix33 | The rotation part of the transformation matrix. |
Scale | float | Scaling part (only uniform scaling is supported). |
Num Properties | uint | |
Properties | Ref<NiProperty> | All rendering properties attached to this object. |
Collision Object | Ref<NiCollisionObject> | |
From BSTriShape | ||
Bounding Sphere | NiBound | |
Skin | Ref<NiObject> | |
Shader Property | Ref<BSShaderProperty> | |
Alpha Property | Ref<NiAlphaProperty> | |
Vertex Desc | BSVertexDesc | |
Num Triangles | uint | |
Num Triangles | ushort | |
Num Vertices | ushort | |
Data Size | uint | |
Vertex Data | BSVertexData | |
Vertex Data | BSVertexDataSSE | |
Triangles | Triangle | |
Particle Data Size | uint | |
Vertices | Vector3 | |
Triangles Copy | Triangle | |
From BSDynamicTriShape | ||
Vertex Data Size | uint | |
Vertices | Vector4 |