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BSLightingShaderPropertyShaderType

Values for configuring the shader type in a BSLightingShaderProperty

Choices

Number Name Description
0 ST_Default ST_Default
1 ST_Environment Map Enables EnvMap Mask(TS6), EnvMap Scale
2 ST_Glow Shader Enables Glow(TS3)
3 ST_Parallax Enables Height(TS4)
4 ST_Face Tint Enables Detail(TS4), Tint(TS7)
5 ST_Skin Tint Enables Skin Tint Color
6 ST_Hair Tint Enables Hair Tint Color
7 ST_Parallax Occ Enables Height(TS4), Max Passes, Scale. Unimplemented.
8 ST_Multitexture Landscape ST_Multitexture Landscape
9 ST_LOD Landscape ST_LOD Landscape
10 ST_Snow ST_Snow
11 ST_MultiLayer Parallax Enables EnvMap Mask(TS6), Layer(TS7), Parallax Layer Thickness, Parallax Refraction Scale, Parallax Inner Layer U Scale, Parallax Inner Layer V Scale, EnvMap Scale
12 ST_Tree Anim ST_Tree Anim
13 ST_LOD Objects ST_LOD Objects
14 ST_Sparkle Snow Enables SparkleParams
15 ST_LOD Objects HD ST_LOD Objects HD
16 ST_Eye Envmap Enables EnvMap Mask(TS6), Eye EnvMap Scale
17 ST_Cloud ST_Cloud
18 ST_LOD Landscape Noise ST_LOD Landscape Noise
19 ST_Multitexture Landscape LOD Blend ST_Multitexture Landscape LOD Blend
20 ST_FO4 Dismemberment ST_FO4 Dismemberment

Storage Type

uint

Found In