NIF Objects | Compound Types | Enum Types | Basic Types | File Versions
Name | Description |
---|---|
AVObject | Used in NiDefaultAVObjectPalette. |
AdditionalDataBlock | |
AdditionalDataInfo | |
BSConnectPoint | |
BSGeometryPerSegmentSharedData | |
BSGeometrySegmentData | Bethesda-specific. Describes groups of triangles either segmented in a grid (for LOD) or by body part for skinned FO4 meshes. |
BSGeometrySegmentSharedData | |
BSGeometrySubSegment | This is only defined because of recursion issues. |
BSPackedAdditionalDataBlock | |
BSPackedGeomData | |
BSPackedGeomDataCombined | |
BSPackedGeomObject | This appears to be a 64-bit hash but nif.xml does not have a 64-bit type. |
BSSkinBoneTrans | Fallout 4 Bone Transform |
BSTreadTransform | Bethesda-specific compound. |
BSVertexData | |
BSVertexDataSSE | |
BSVertexDesc | |
BallAndSocketDescriptor | |
BodyPartList | Body part list for DismemberSkinInstance |
BoneData | NiSkinData::BoneData. Skinning data component. |
BoneLOD | Stores Bone Level of Detail info in a BSBoneLODExtraData |
BonePose | A list of transforms for each bone in bhkPoseArray. |
BoneTransform | Transformation data for the bone at this index in bhkPoseArray. |
BoneVertData | NiSkinData::BoneVertData. A vertex and its weight. |
BoundingVolume | |
BoxBV | Box Bounding Volume |
ByteArray | An array of bytes. |
ByteColor3 | A color without alpha (red, green, blue). |
ByteColor4 | A color with alpha (red, green, blue, alpha). |
ByteMatrix | An array of bytes. |
ByteVector3 | A vector in 3D space (x,y,z). |
CapsuleBV | Capsule Bounding Volume |
Color3 | A color without alpha (red, green, blue). |
Color4 | A color with alpha (red, green, blue, alpha). |
ConstraintData | |
ConstraintInfo | Two Vector4 for pivot in A and B. |
ControlledBlock | In a .kf file, this links to a controllable object, via its name (or for version 10.2.0.0 and up, a link and offset to a NiStringPalette that contains the name), and a sequence of interpolators that apply to this controllable object, via links. For Controller ID, NiInterpController::GetCtlrID() virtual function returns a string formatted specifically for the derived type. For Interpolator ID, NiInterpController::GetInterpolatorID() virtual function returns a string formatted specifically for the derived type. The string formats are documented on the relevant niobject blocks. |
DataStreamRef | |
DecalVectorArray | Array of Vectors for Decal placement in BSDecalPlacementVectorExtraData. |
ElementReference | |
ExportInfo | Information about how the file was exported |
ExtraMeshDataEpicMickey | |
ExtraMeshDataEpicMickey2 | |
FilePath | A string that contains the path to a file. |
Footer | The NIF file footer. |
FormatPrefs | NiTexture::FormatPrefs. These preferences are a request to the renderer to use a format the most closely matches the settings and may be ignored. |
FurniturePosition | Bethesda Animation. Describes a furniture position? |
HalfSpaceBV | |
HalfTexCoord | Texture coordinates (u,v). |
HalfVector3 | A vector in 3D space (x,y,z). |
HavokFilter | Bethesda Havok. Collision filter info representing Layer, Flags, Part Number, and Group all combined into one uint. |
HavokMaterial | Bethesda Havok. Material wrapper for varying material enums by game. |
Header | The NIF file header. |
HingeDescriptor | This constraint allows rotation about a specified axis. |
InterpBlendItem | Interpolator item for array in NiBlendInterpolator. |
Key | A generic key with support for interpolation. Type 1 is normal linear interpolation, type 2 has forward and backward tangents, and type 3 has tension, bias and continuity arguments. Note that color4 and byte always seem to be of type 1. |
KeyGroup | Array of vector keys (anything that can be interpolated, except rotations). |
LODInfo | |
LODRange | The distance range where a specific level of detail applies. |
LimitedHingeDescriptor | This constraint allows rotation about a specified axis, limited by specified boundaries. |
MalleableDescriptor | |
MatchGroup | Group of vertex indices of vertices that match. |
MaterialData | |
Matrix22 | A 2x2 matrix of float values. Stored in OpenGL column-major format. |
Matrix33 | A 3x3 rotation matrix; M^T M=identity, det(M)=1. Stored in OpenGL column-major format. |
Matrix34 | A 3x4 transformation matrix. |
Matrix44 | A 4x4 transformation matrix. |
MipMap | Description of a mipmap within an NiPixelData object. |
Morph | Geometry morphing data component. |
MorphWeight | |
MotorDescriptor | |
NiBound | A sphere. |
NiPhysXJointActor | |
NiPhysXJointLimit | |
NiPlane | A plane. |
NiQuatTransform | |
NiTransform | |
NodeSet | A set of NiNode references. |
NxCapsule | |
NxJointDriveDesc | |
NxJointLimitSoftDesc | |
NxMaterialDesc | |
NxPlane | |
NxSpringDesc | |
OblivionSubShape | Bethesda Havok. Havok Information for packed TriStrip shapes. |
OldSkinData | Used to store skin weights in NiTriShapeSkinController. |
PSSpawnRateKey | |
Particle | particle array entry |
ParticleDesc | Particle Description. |
PhysXBodyStoredVels | |
PhysXMaterialRef | |
PhysXStateName | |
PixelFormatComponent | |
Polygon | Two dimensional screen elements. |
PrismaticDescriptor | |
QuatKey | |
Quaternion | A quaternion. |
RagdollDescriptor | This constraint defines a cone in which an object can rotate. The shape of the cone can be controlled in two (orthogonal) directions. |
Region | A range of indices, which make up a region (such as a submesh). |
SemanticData | |
ShaderTexDesc | NiTexturingProperty::ShaderMap. Shader texture description. |
ShortString | Another string format, for short strings. Specific to Bethesda-specific header tags. |
SizedString | A string of given length. |
SkinInfo | NiBoneLODController::SkinInfo. Reference to shape and skin instance. |
SkinInfoSet | A set of NiBoneLODController::SkinInfo. |
SkinPartition | Skinning data for a submesh, optimized for hardware skinning. Part of NiSkinPartition. |
StiffSpringDescriptor | |
StringPalette | A list of \\0 terminated strings. |
TBC | Tension, bias, continuity. |
TexCoord | Texture coordinates (u,v). As in OpenGL; image origin is in the lower left corner. |
TexDesc | NiTexturingProperty::Map. Texture description. |
Triangle | List of three vertex indices. |
TriangleData | Bethesda Havok. A triangle with extra data used for physics. |
UnionBV | |
Vector3 | A vector in 3D space (x,y,z). |
Vector4 | A 4-dimensional vector. |
bhkCMSDBigTris | Triangle indices used in pair with "Big Verts" in a bhkCompressedMeshShapeData. |
bhkCMSDChunk | Defines subshape chunks in bhkCompressedMeshShapeData |
bhkCMSDMaterial | Per-chunk material, used in bhkCompressedMeshShapeData |
bhkCMSDTransform | A set of transformation data: translation and rotation |
bhkPositionConstraintMotor | |
bhkSpringDamperConstraintMotor | |
bhkVelocityConstraintMotor | |
hkMatrix3 | A 3x3 Havok matrix stored in 4x3 due to memory alignment. |
hkQuaternion | A quaternion as it appears in the havok objects. |
hkWorldObjCinfoProperty | |
string | A string type. |