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bhkPhantom

Havok object that do not react with other objects when they collide (causing deflection, etc.) but still trigger collision notifications to the game. Possible uses are traps, portals, AI fields, etc.

Attributes

Name Type Description
From NiObject
From bhkRefObject
From bhkSerializable
From bhkWorldObject
Shape Ref<bhkShape> Link to the body for this collision object.
Havok Filter HavokFilter
Unused byte Garbage data from memory.
Broad Phase Type BroadPhaseType
Unused Bytes byte
Cinfo Property hkWorldObjCinfoProperty
From bhkPhantom

Parent Of