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Viper

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Viper
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3ds Max
3ds Max
Photoshop
Photoshop
Substance Designer
Substance Designer
Substance Painter
Substance Painter
V-Ray
V-Ray
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@diogovincenzi
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14
  • USS Jaeger - Akula Class

    Just a render to showcase the Akula Class I finished a while ago. More views and higher resolution render on my artstation: https://www.artstation.com/artwork/0n8VJ5

    a8diey2b3ft1.jpg
    Lizzy777Warp Propulsion LaboratoryGuerrillaFreakMadKoiFishMcCChiefBrex
  • USS Enterprise in orbit

    I wanted to do something to mark finishing the first stage of my Constitution project (there's more coming). I have a bunch of ideas for renders, but they all require other assets that I don't have. Anyway, here's the ship in orbit. Fun fact, there's only one light in the scene :tongue:
    enterprise_orbit_small.png

    And here's a couple of download links:
    4k resolution
    Alternate version
    MadKoiFishrojrenLizzy777FreakGuerrillaArtmann
  • Constitution Class Refit

    So, this is just an initial tests for a raw metal, before the ship is painted. I want, at some point, to do a construction scene for this ship, similar to what was done in the construction sequence in Star Trek Beyond. I am not planning on doing an animation because I just won't be able to render that, but a few still shots should be doable. Anyway, this is just a quick test with some drydock lighting and the new material.

    metal.jpg
    Lizzy777lennier1ashleytingerrojrenGuerrillaRekkertkomaroStarscreamMadKoiFish
  • Constitution Class Refit

    Hello folks. I haven't posted here in a while, but now that we have a new home, I decided to come back. For the good folks that are on our Discord channel, you'll have seen me posting my progress on this project that I started about a year and a half ago, thought I have been on and off about it. Last I had worked on this was back in October. When I got back to it a couple of weeks ago, I decided to start over as the model just had a few nagging issues, and wasn't very accurate in places. I found some really nice blueprints, that are way better than what I was using before and those have helped me getting to basically the same point I was before in a much shorter time span.

    About the project itself, the goal is to build a high resolution model of the Enterprise that can hold up in close range. No budget on polygons so I'm going a bit crazy in a few places :tongue: While I'm trying to be as accurate as possible, a few minor details might get reworked to either improve the resolution, or to make the internals of the ship work, which brings me to my secondary goal. After I am done with the exterior, some interiors will be made as well. I don't think I'll do full interiors, but anything that has a window or can be seen from the outside in some other way (IE: Shuttle Bay) will be made. That will probably be low polygons as the objective is to give the windows depth. Anyway, enough text. I'll post renders of the model in the next post.

    y9q1bk9t1fh4.png
    Guerrilla