Now that
Coro's done, it's time at last to start working on something new! And for that, I've decided to take a crack at modeling one of my favorite ships of all time.
Latest, for thumbnail:
Because it's
not necessarily what one would call a "mainstream" (i.e. Star Trek, Star Wars) ship,
I'm keeping the identity of the ship a mystery until someone correctly guesses it! The prize goes to
@ashleytinger!
It is, indeed, the SDF-1
Macross from
Superdimensional Fortress Macross (which was also chopped up, merged with two other anime series, and redubbed with a heavily modified story to become
Robotech). Specifically, it's the ship as it appeared in the movie adaptation
Do You Remember Love?, which is the version of the ship I first fell in love with.
This is a slightly unusual project, because I'm not
just modeling the ship as one might for high-fidelity VFX...I'm
also trying to very precisely replicate the Hasegawa 1:4000 scale model kit of the ship to serve as a "backup" that I can 3D print replacement (or duplicate!) parts from if I screw something up when I eventually get around to assembling and painting the physical model kit.
My plan is to do this in two passes. The first is to model all of the kit pieces as precisely as I can, so I have the aforementioned "backup" that I can use to 3D print replacement parts for the physical model kit if (when) I screw something up. To do that, I'm using some 10-micrometer (0.01mm)-precision calipers and a little "helping hands" gizmo with both 2x and 3x magnifying glasses attached.
The second pass, once the first is completed, will use the first pass's pieces as foundational geometry to create a higher-fidelity model such as one might expect for live-action VFX (or, y'know, as best I can manage), which will also involve fixing any inaccuracies as I go along adding detail. Whether or not I then back-propagate these updates into the 3D print pieces...well, we'll see! The Hasegawa 1:4000 kit has got some inaccuracies when compared with the movie (many of which aren't present on the Yamato/Arcadia 1:3000 toy, based on pictures I've amassed), but I'll worry about those after I finish capturing all of the parts.
I'm trying to model everything as non-destructively as possible (making heavy use of boolean and bevel modifiers), to make refinements and revisions easier at this stage.
This is the first completed piece. Not very exciting yet, but it's a beginning all the same. The shader material is currently just a very generic set of metal textures, along with a manipulated AO input as a mask for some grunge in the recessed areas.