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D-Jota

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D-Jota
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  • Enterprise-D Interiors

    You're doing some fantastic work on this. I love how the bridge fits so nicely into Prologic9's D model.
    Thanks evil_genius_180. There is quite a bit of disconnect between the sets as we saw them on the show and the 6ft shooting model of the Enterprise-D that Prologic9 has faithfully recreated; makes for some interesting (or should I say irritating?) considerations and challenges when it comes time for me to introduce a new interior to the ship model. The bridge for example has the oval shaped dome in the ceiling; the ship model is circular! - How does one get the two to cooperate? The door to shuttlebay 2 (and 3 I guess): On the actual set, the shuttlebay door clearly stood one deck tall and yet on the ship model the door is more like two!
    count23 wrote: »
    Looks excellent. Only bit of advice is but a bit more of a noise on the roughness for the walls, it does seem a smidge washed out under the light levels you have.

    fun fact, did you know the nacelle control room ended up being attached to Voyager's engineering set? the walk-through area between the doors and the warp core is the nacelle control room alcove :)
    Thanks count23. Yeah, I see what you are saying about the walls; mine do look somewhat pristine! =)

    ...and no, I did not know that Voyager's engineering set was a redress of the nacelle control room set.

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    Well hows about that! :)

    Nice.
    For the plasma effect, did you think about particles? Maybe that's overkill. Though I am curious about how the first attempt looked.

    I'd show you the first attempt/s if they weren't so embarrassing! =) =)

    What I actually did was *cough-cough* was take this collection of screen grabs from the episode:

    hnzc7tszogk3.jpg

    ...extract the drive plasma element from them and tried to manipulate, repair and gap fill the effect in Photoshop; the intention being to achieve something that would be useable as a straight ahead texture map. - But no.

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    ...Just no! =)

    But no, I never considered particles since I have zero experience using them; I'm not even sure... I'm running LightWave 9.6; does that even give me the option to employ particle effects?
    Freak wrote: »
    That Control Room looks Great!
    I'm glad you dig it Freak. - Cheers!
    Lizzy777
  • Enterprise-D Interiors

    And what is going on inside those nacelles? ;) =)

    Nacelle control room:
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    Warp coils:

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    Drive plasma effect:

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    I honestly tried to reproduce the drive plasma effect from the episode but the time I spent on it was tremendous and the results so poor, I just resorted to layering a bunch of procedurals and tried to make the energy as angry as possible. - Far more tidy than my original attempt.
    evil_genius_180RekkertWarp Propulsion LaboratoryFreak
  • Enterprise-D Interiors

    Rekkert wrote: »
    Holy cow, these are amazing!
    Hot damn, that Main Shuttlebay is simply AMAZING!!!
    Gorgeous work. =)

    Thanks for the positives; I really appreciate that! :)
    markmassey wrote: »
    This thread is incredible... Its not a helpful comment in any shape or form.. but i can't think of anything else to say...

    I have to say the enterprise d aesthetic.. the colours etc really hold up today i think..

    Thanks markmassey! - I appreciate your appreciation all the same! Yeah always loved the look of those sets, especially the bridge and main engineering; the Enterprise-D really was a chilled out looking ship! =)
    erico wrote: »
    Beautiful, beautiful, beautiful. A love letter to the D! One of my favorites as well. This inspires me to post a few pics from the Nebula variant I am playing with. Your view from the observation lounge is certainly faithful to what we see on the show, but the hull of the saucer behind the observation lounge (and the ready room for that matter) should have been quite visible outside. Not something they really needed to worry about for normal, non-obsessive viewers.

    Cheers erico. Well this project is as much a study model as anything else so let's take a look out of those observation room windows! =)

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    Well that's one question answered. We see the sections of the saucer that are most local to the observation lounge windows but really not much else, even if you're standing on the table to look out.
    evil_genius_180StarshipVolumetrics
  • Enterprise-D Interiors

    The warp propulsion system:

    I modelled the warp nacelle control room as seen in the episode: "Eye of the Beholder", so naturally that led to a need to model a set of warp coils for when the control room's main door is open. As that chapter drew to a close, I felt a desire to go off script a little and assemble the Enterprise's warp drive system; I already had the core, the antimatter pod facility. - I just needed to expand on the transfer conduits (as illustrated by the Sternbach blueprints) and recreate the large deuterium tank.

    These renders are crazy big (<8K) but then it's a crazy big ship and it really is the only way to appreciate that the smaller components actually do have details that would be as good as invisible on a normal hi-def image.

    Engage! ;)

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    RekkertashleytingerLizzy777Freakevil_genius_180
  • Lewis' Galaxy Class

    This is coming together great!

    You have earned my envy; I long for the skillset you possess to make this happen (and Madkoi's too). - Pretty heroic stuff.
    I've attempted a few drafts of the Galaxy class over the years but... just no! =)

    I look forward to more updates.
    lewisniven