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Schimpfy

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Schimpfy
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  • Franz Joseph Starfleet

    Looks great. :)
    evil_genius_180
  • Star Trek Models

    So, yeah, it's been a while since I've visited here and the first thing I see is the thumbnail for the Wasp. Very nice design. Makes me want to dive into Blender since I don't have access to Max anymore and resurrect my Rapier.
    evil_genius_180scifieric
  • My Own Connie

    Ah, I think you're talking about what max calls lathing. Come to think of it, if I used a spline and lathed the deflector housing it probably would've been faster the making a cylinder and extruding and insetting and extruding and insetting...

    Oh well.

    Here are the different objects I made to create the secondary hull.
    87212.png
    Rory1707
  • My Own Connie

    I'm at a point of major frustration right now and I need some help. In the first attachment you can see some sort of lighting/mesh issue circled in green. It plays off all four of the window areas depending on camera angle and placement of the lights. The second pic is a wireframe so y'all can tell me if that looks okay.

    - I've checked all the verts, edges and polygons to make sure they're all even. Good to go.

    - I flipped the normals for the polygons that are the window frames because originally I extruded out instead of in and I just moved the edges down. Don't ask why I did it that way, it just happened. :p That was good to go as well.

    - I double checked the textures, reapplied the UV Map modifier and the textures. Good to go.

    - I've tried keeping my sanity. FAIL. :mad:

    I don't have it in me to just let this go and move on. I'm OCD like that. So, any help would be appreciated.
    87089.jpg87090.png
    Rory1707
  • My Own Connie

    Sooooooooooo...

    Started from scratch on the textures altogether. I wasn't happy with the way the weathering was working out and I'm not a fan of the paint job as it currently sits in the Smithsonian.

    Anywho...right now there are only diffuse maps and the slight bump maps for the grid. I'm trying to get all of the important stuff lined up like registries and other miscellaneous details.

    I'm torn right now about how to do the windows. Part of me wants to just add them to the textures, another part wants to model them in the existing mesh and yet another part is considering extruding them ever so slightly from the model so I can just apply a self illuminating material. Opinions on this would be greatly appreciated, but right now I'm leaning more toward option three.
    86862.jpg86861.jpg
    Rory1707