Avatar

Greetings!

Welcome to Scifi-Meshes.com! Click one of these buttons to join in on the fun.

Badges

Mustang13Camaro68

About

Username
Mustang13Camaro68
Location
Detroit
Joined
Visits
134
Last Active
Roles
Member
Points
328
Posts
156
3ds Max
3ds Max
Blender
Blender
Photoshop
Photoshop
Rhinoceros
Rhinoceros
Unreal Engine
Unreal Engine
V-Ray
V-Ray
Badges
6
  • SeaQuest DSV 3D Internal Deck Layout

    A quick Arnold render of the interior of the EVA sphere. Never shown on the show, its based on the concept sketch by the seaQuest designer James Lima and a plan from the UI graphics of the show:
    78b8tta8aqbq.jpg
    9srosaiuhosu.jpg
    e952pmr5uj57.jpg

    Lizzy777StarCruiserashleytinger
  • SeaQuest DSV 3D Internal Deck Layout

    Some more work on the SeaQuest internals. Added the Launch Bay set build by StarSailor78 (who should really post more of his stuff here :)
    Built out the EVA sphere in an attempt to figure out how the crew would get from a Launch shuttle to inside the ship. Not easy. Still might try to find a way to put the launch bay at the very top of the sphere, but with the Maglev tunnels passing through there, its crowded.
    Even though the structural ribs are not perfect yet, and have things going through them that shouldn't, I'm glad I built them. Really trying to think of this thing as a real vessel. Can't just have the outer skin be magically keeping the ship together. There's so much water pressure pushing against it.
    3v223t0tt1xy.jpg
    ashleytingerStarCruisercaveat_imperator
  • I'm Doing My Part

    I guess you could say that in-universe, those docking triangles retract behind a hull panel that covers them or something, lol.

    You and your sensible ret-con...

    I actually saw a shop picture recently of the docking triangle on a studio model. Dunno what happened that it wasn't in the rest of the shots! Wish I had downloaded it.
    scifieric
  • I'm Doing My Part

    Struggling to add boolean'd geometry in the detail sections in an efficient manner.
    Taking forever and 3ds max isn't making the process easy. It can't reliably place an object on the surface of another. Booleans are... ify. I dunno.
    27ydo8doia1a.png
    Starriggerevil_genius_180BolianAdmiralStarCruiserLizzy777scifieric
  • U.S.S. Decker Bridge

    The Decker is one of the few FASA designs I liked because it wasn't too weird.
    I think your ideas about where it fits in TNG chronology also feel right. Would love to tackle the exterior of the Decker, but I've got enough unfinished projects :P
    Eager to see what you come up with.
    BolianAdmiral