Okeeey....i just didnt thought this over when i started this naggy rust bucket.......this is waaaay more detail to do then i thought.
This is the result of 2 evenings of my free time and heavy reuseage of parts (thats also what the original creater did what i noticed by doing this :-) )
had to pause a while because of other things to do. I started detailing the ship out. I completly underestimated the amout of stuff going on on this hull o.O
This is something happening to me all the time. I planned them to be the lasts, at the end they are the first to be finished
The casing itself is a cone with subdivision. Same thing about the cone like structures in the middle.
The details are done once and then duplicated via arrays and rotated around empties (thats what Blender uses as the modifier for the relative offsets)
I duplicated everything. Hide the originals if i need to modify later. For the duplicate i applied all modifiers and joined the objects. Then i made three of them. I still have to work out why parenting objects doesn't work for me anymore. It creates unwanted behaviour
i decided to block out the main parts which later can exists alone so the individual mesh does not get to complicated.
Especially when to much geometry is in one object working with modifiers tends to get messy and i lose oversight which quickly leads myself in losing interest :-/ I like it clean, seems like an occupational habit which comes with my real life job :-D
subspace antenna (the "cone" like shape on one side) and the engine exausts will be added later.