Have missed the works from a talented 3D artist whose handle was or is XFOZZBOUTE. Has he been posting lately, under a new name, or has anyone heard from him lately?
First of all - welcome back to designing. I haven't been able to get started back as of yet. I want to learn blender but there aren't any 'In Program Tutorials" that I can watch while in the program itself.
Going to add my two cents.....When Bernd Schneider had his forum (Subspace Comms Network) associated with his website Ex Astris Scientia, we would have on occasion what we called a CMP (art competition).....people were given the chance to create in a given a time frame, usually a couple months to take varied schedules into account, to create a design according to a certain criteria. Some of the ones were...a completely original genre, a ship under 200 meters, an interior design (could be ship or station), a new type of runabout, etc. We usually had between 6 and 10 artists competing....The winners were featured at Bernd's site Journal of Applied Treknology, sometimes had a special banner avatar, or other type prize. Maybe something along that line?
Looking for some blender tutorials that run from within the Blender Program.....so I can actually do the lesson while working in Blender instead of watching a tutorial and then trying to remember what I watched to duplicate?
Though I am not Australian, I figured out the name Niranda correlation. It was a fictional town called Port Niranda for an aussie tv series called Round The Twist.
This was an old sketch-up file dating back to around 2008/2009....or somewhere in that time frame. At Bernd Schneider's site Ex Astris Scientia, the attached forum there would hold the occasional design contest. This ship was my submission for that competition which was to present an entirely new sci-fi genre not seen before. My ship and species was bird based. I want to try and re-do these old ships. This was a fighter called the Archer Eagle. It featured feather shaped missiles that could either superheat an enemy ship to the melting point even in the vacuum of space or cool it to a hunk of frozen space matter in a split second. I tried at the time to do a feather shaped armoring which is what the oddly shaped polygons were. Please don't laugh.