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JES

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JES
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  • What Have I Been Up To? Learning Blender!

    Thanks for your advice all! The LoopTool has been activated, but I after considering breaking the saucer into many parts, consisting of the front, back raised section, those underside concentric rings, the triangle, and I think that's about it, I've decided that the subdivisions have become far too complicated, and it will be easier to just start over, using the magnet tool to use the above saucer section as a reference, and my reference images to get the correct form. This was after copying the saucer section, which I'm keeping just in case. I might even consider splitting side parts of the raised section into further parts from the bridge super-structure, but then again, they seem to be a pretty joined-at-the-hip couple.

    My hope is that this will also help cut down on the number of tris in the long run. Likely, there will be trial and error involved in this process.

    It will be far easier to do this with the engineering hull, which has a copy with very few subdivisions, and will be easier to work with.

    I've just started on the raised section, and the flat part of the saucer as a single object, because I want to get that smooth curve between the two parts, seen below.

    cynnba83u5gl.jpg
    3o7jnd9szttc.jpg

    The way that the saucer section gently curves upwards is one of my favorite parts of the design, and if I'm going to get any part of the ship accurate, it's going to be that transition.uoi0cey1siok.png

    Last night, I was able to get it to this point after about 2 and half hours. The forward part of the raised hull is done is a fashion similar to Scifieric's bridge for the Enterprise, with triangles rather than divided into squares, which will help keep it's almost semicircular shape, regardless of the number of subdivisions I give it. Now I have to spend who-knows-how-long to get the rest of the shape.

    backsteptLizzy777StarCruiserpubliusrRory1707
  • Joel's 2D Design Bureau Thread

    Covid forced me to take an involuntary break. Thanks a lot, you useless pestilence. For the past few days, I've been feeling well enough to try to take advantage of my pestilence-inflicted status.

    While fooling around on Pinterest, I discovered the wonderful concept of a Ship a Day.

    spaceship_of_the_day_001_by_jeszasz_dggvmwf-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MjU2MCIsInBhdGgiOiJcL2ZcLzEwOGIwNmJkLTY2NzQtNGI5MC1iOGNmLTM3NzUxMjJjZjcxM1wvZGdndm13Zi1hYWJkZWRhOC0yNTU0LTQ0MDQtYTFiOC1mYTM0ODlhNjUzNjQucG5nIiwid2lkdGgiOiI8PTEyODAifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.aASZkNvX5WKUpr1TQl-VhvCu1AiPEWPX5la3RVLiA-E


    I spent way too much time on what should have been completed in an hour, but wanted to experiment with this Panther Chameleon pattern that I wanted to experiment with, hence the name. I'm probably going to have to focus on shape for now if I want to continue doing a Ship a Day, while also continuing the mech suit design process simultaneously (which I would)!

    Combining the aesthetics of Outlaw Star with Star Trek has allured me for a while, and it is probably no coincidence that I choose the same base color for the hull. There is just something retro about starships that land on their tail. It's also probably impractical for a ship that size to land on it's butt.

    spaceship_of_the_day_001_alt_by_jeszasz_dggvmvq-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MjU2MCIsInBhdGgiOiJcL2ZcLzEwOGIwNmJkLTY2NzQtNGI5MC1iOGNmLTM3NzUxMjJjZjcxM1wvZGdndm12cS1hOWUxZWE3MC00N2YxLTQ1MGUtOGFlNC0yMGNlYzAzZmQ4MDkucG5nIiwid2lkdGgiOiI8PTEyODAifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.oz2KHRmq7Vyb8-VN8RRUf9Q3EuUpK3T3qN_IQQUJYjw


    THIS shows the size comparison, revealing that the Orion class is even bigger and longer than the (probably) contemporary NX class, probably close to or even over 300m. That, and an attempt to play around with perspective. I'm tempted to call this the Orion class, after the proposed project of the same name, which for better or worse, was cancelled. There is some speculation that the project was continued or replaced with a Secret Space Program with alien technology, but that's another discussion.

    Anyways, just because these suckers were bigger than a Daedalus, or even NX class, and rivaled a Yorktown class in size, doesn't mean that they were more advanced. To the contrary, they would have lacked fancy technology like transporters, gravimetric impulse drives, protection would have come only from ablative hull plating. In other words, they would have been primitive in comparison to the Constitution class, as stated by Spock regarding ship designs of the Romulan Wars. Full control over artificial gravity by this time would have been a must for entering and exiting these ships planetside however, and I probably should have designed the deck layout more like a building, but the Outlaw Star influence was too strong.

    Finally, these monsters would have been capable of WF-4, on account of their massive warp nacelles powered by equally massive fusion reactors. These would have been at the limit of fusion's capabilities.

    I'm not sure WHEN or WHERE these things would have been active. Perhaps a little before the NX and Daedalus classes. Less likely Maybe during or after the Romulan War. Probably in an alternate timeline before the Temporal Cold War, or even because of it.
    StarCruiserStarriggerevil_genius_180Lizzy777publiusr
  • Zoids!!!



    Hi all! It's been a while since the last time I was on here, however, I've learned that I have either enough time to view the art of others, or to work on my own, with very little choices in between.

    I've been attempting to start a YouTube channel for Zoids, a Japanese toy line of robotic weaponized androids stretching back to the early 1980's that has grown and shrunk over the decades, resulting in anime TV shows, highly detailed model kits, card games, video games, and more! It's kind of an obscure franchise, but it's a really cool one that has earned a very loyal fanbase. They are sort of like Gundam and Transformers

    nazhp2sa8x6g.jpg


    Below is a bunch of WIPs that I have been working on for the past 2-3 months.

    g9pnwnakifi2.png
    Shield Liger Ver. 1

    k98gctahf1z3.png
    Shield Liger Ver. 2

    0rcraxj13gyv.png
    Shield Liger Ver. 2

    8u681gc16rc6.png
    Shield Liger Mk-IIB

    ue3of48vm4u3.png
    Guylos Dark Army Iguan

    cdntwuk25m4a.png
    Zillon

    iaspsf2jpfsj.png
    Iguan Weapons

    m1a71wzp20fr.png
    https://www.deviantart.com/jeszasz/art/Iguan-Downed-Godos-WIP-896250411

    Lizzy777HundredwolfmanWarp Propulsion LaboratoryZoidZilla
  • Joel's 2D Design Bureau Thread

    [url="http:/https://www.deviantart.com/jeszasz/art/Swallow-class-Concept-877954184/"]http:/https://deviantart.com/jeszasz/art/Swallow-class-Concept-877954184/[/url]
    of5a9fykc0su.png


    A further refinement of my Sparrow class, now called the Swallow class due to the characteristic twin tails housing the aft RCS thrusters, which makes the design as tail-happy as a Ford Mustang GT. New feature is the modular forward hull segments, which can be switched out for anything from emergency hospital wards to phaser cannon batteries, similar to Mark Kingsworth Insignia class. I haven't decided whether I'm going with forward swept wings like the BOP, or backswept like in most of the concept art so far, although I am honestly leaning with forward swept.

    The aft top view might have been a little bit influenced by the SS Emmette from the ENT opening credits, while the black background was influenced by John Eaves's concept art.
    raztovRekkertLizzy777Ael'sStarCruiser
  • Joel's 2D Design Bureau Thread

    DeviantArt is being a indescribably picky son of a bitch (I can't set my file to RBG JPG, dammit!), so after an hour, I'm throwing my hands up the air, and posting this directly, before I lose it, and throw the laptop in the lake outside.

    d1rebuc3frsy.jpg

    The very quickly, very unprofessionally done labeling probably makes any explanations unnecessary, but suffice it to say, I've been experimenting with a variety of design elements. I was doing this in Illustrator at first, before deciding that I sketch faster than I can use the pen tool, and here we are. I'm actually rather proud of Proposal One, which uses design elements from Lord Savrain's USS Edward Teller, the USS Churchill, and even Jaryu's Oldfield class. And yes, those are megaphasers on Proposal 1. Proposal 2...would need a lot of work, I know. Those nacelles are just too long...

    C&C is welcome...and necessary before I can move forward into Illustrator.

    Ingram or Excelsior primary hull?
    Keep the Churchill-type aft saucer superstructure?
    Ingram, Lifting Body, or Excelsior Type engineering hull?
    Integrated or Bracketed type shuttlebay?
    Which type of nacelles? Ingram, Koeller 64, or Excelsior?
    Integrated or Ent-B type Primary Hull Impulse Units?
    Exposed or Integrated Secondary Hull Impulse Units?
    Megaphasers too much?

    Proposal A, B, or something in between?

    We're a democracy among artists, so vote away!
    FreakLizzy777publiusrAel'sStarCruiser
  • What Have I Been Up To? Learning Blender!

    Your model is looking really nice so far.

    Also, nobody said the Battle bridge had to be in that part of the ship where it separates. In fact, the Enterprise-E was designed more for combat than the Enterprise-D, so it would make sense to have the battle bridge down deeper into the secondary hull. That makes it less of an easy target.

    The term "Battle Bridge" is a bit of a misnomer in this case, but shorter than "That Part of the Hull That is Revealed When the Saucer Separates". Maybe "Secondary Hull Bow".

    Much of yesterday was spend trying to nail down the final appearance of the secondary hull as a whole object.

    9nuda0gjspzu.png

    But I also wanted to try to model the design off of John Eaves's concept art.

    gtnpaasctwnr.png

    I did this as a separate object, serving as a test run, rather than risk ruining my work on the secondary hull.

    giadcs18qfeo.png

    My plan is for the impulse nozzle to look much like the primary impulse deck of the Primary Hull, with radiator panels, and the darker/lighter bands of color, but more triangular as you see here. This is so that the nozzle's arc clears the rim of the separation point.

    I've kind of cheated, and raised the point where the hull separates a deck higher to give the impulse nozzle clearance. I've also widened the secondary hull nose at the point where the impulse nozzle is located, just next to where the life pods are located, ahead of the primary impulse assembly. This will change the appearance of the separation hull lining a bit, but as far as I can tell, this is the only way to make the secondary impulse assembly practical.

    I'm also thinking of adding another impulse array above the already existing secondary impulse deck, but more oriented up, to fill in that blank space above. These would serve as a positive Z-axis maneuvering thrusters, with the possibility of yet another small impulse nozzle located below, right next to the life pods, providing -Z axis maneuverability as well.

    I know that this isn't in the concept art, but I'm already going to have to alter the design to make the separation concept art work.
    Lizzy777evil_genius_180StarCruiserscifiericRory1707
  • What Have I Been Up To? Learning Blender!

    More work on the neck. I just love the complex curve of the neck section! It's one of my favorite parts of the design. And also the most complex. Speaking of which, I probably wouldn't recommend the Galaxy class to beginners. There is just so much going on with the design!
    zerybhmv5jko.png

    Interestingly enough, the thickest part of the neck isn't towards the back, like I've always thought, but more towards the middle, behind the torpedo launcher (the thinnest part of the neck), but ahead of the secondary impulse deck and neck flare. Maybe I need to make a render of the neck from directly aft to show what I'm talking about.

    The Galaxy class really is an intricate design, which is why I've been holding off on detailing her just get. And yet, I've also been sliding vertices in preparation for the deflector grids when she's finally perfect, since that will be much harder to fix if everything else isn't in place yet.


    StarCruiserBolianAdmiralevil_genius_180Lizzy777scifieric
  • Joel's 2D Design Bureau Thread

    Okay, no replies... I'm disappointed. But not surprised by the neutral response, given how underdeveloped this design is.

    I've have been working on and off of the redux of my Sparrow class for quite some time, but have struggled to find time due to studying investing in stocks, which mostly takes place when I'd normally draw in the first place. Here is the progress I've made this far.nehlhgbxggxk.png



    As you can see, just as Madkoifish has been working hard on the Assiduous class, I've been working on her successor. For the moment, there are three possible directions to go in. As before, the design consists of 5 components: the inner hull, a pair of outer hulls, a pair of nacelles/pylons, and an upper mission pod.

    They are missing a lot of details, since that would just take more time, and result in this perhaps never getting posted.

    Design A uses a (relatively) simple arrowhead shape. The forward downward swept pylons are optional, and might be replaced with different nacelle pylon designs as I work on the design further.

    Design B uses a forked bow which might or might not be inspired by the Mark 4 from Speed Racer. The downward backswept nacelle pylons are again optional.

    Finally, design C is designed to use optional hull modules (think Insignia class from Mark Kingsworth). According to Atolm, the Assiduous class has the ability to mount different modules, and I wanted to retain this ability in the Sparrow class. Possible modules could be designed to have better sensors, phasers, torpedo turrets, and passenger capacity. The upward backswept nacelle pylons are - you guessed - optional.

    At first, I added shading to every view that I was working on, but I was looking as Zoids concept line art, and figured that since shading was taking so long, and line art always looks professional without the shading, that I'd just add white underneath the sketch work, and save coloring/shading for when I get to the final design phase. So yeah, all future work will probably, hopefully resemble Rick Sternbach's work.

    Speaking of Zoids, I think that is what I'm going to work on for my next project. I've just been wanting to do something in that setting for a while.

    In the mean time, I will likely have to start another file, since mine has practically reached the maximum size that I can save, and aside from making current layers invisible to make way for new ones, the room I have left doesn't leave me free to add more than maybe one more slate of orthos or angles.
    rojrenLizzy777raztovAel'sStarCruiser
  • What Have I Been Up To? Learning Blender!

    That's looking good so far. That definitely sounds like odd behavior from the Sub-D modifier. But, like you said, hopefully it's just an issue with that file. Which version of Blender are you using?
    JES wrote: »
    And copious amounts of cursing.

    I'm sure most everyone here will agree on that one. :lol:

    I'm using 3.4.

    j29d4ca7adh6.png
    6gttln4jmqrr.png

    I managed to knock out the basic shape of not just the saucer section, but refine the engineering hull a little too. Next up is the next, which is going to involve complex extrusions. I'm just posting my progress before bed.

    I also positioned the vertex grid of the engineering hull, with the intent of loop cutting and extruding in the deflector grid later. Since the triangle count is already at over a million, there might also be some vertex culling in the near future, specifically those inhabiting the saucer section.

    Finally, I plan on saving this into two files, since I've been planning on making a variant. I just have to finish off the basic shape of the neck, and that's where they'll diverge.
    BolianAdmiralevil_genius_180Lizzy777StarCruiserscifieric
  • What Have I Been Up To? Learning Blender!

    Practice at attempting to make multi-object components, using the Array tool I learned about while watching one of Scifieric's videos.

    us6dkz894tup.png
    djsssttr6diw.png
    First I made the basic object, using a cube, and scaling and pinching it.
    z4y0vvemljl2.png
    Then I made multiple subdivisions to cut in a grove. I assume that this is how the hot gasses from the impulse drive are siphoned off.

    Pinching vertices inwards to create the final shape of the groove.
    y0myjsjck7h5.png
    Grabbed and dragged the desired vertices down.
    0t1m5cddm8bf.png
    Then used the array tool to clone the objects.

    I still need to go back in and drag a scale a bunch of those nozzle grooves towards the center using the Slide Edge tool, and then use the Boolean tool to cut the shapes in order to fit them properly into the impulse nozzle. Didn't have time last night to get that far, and don't know if I'll have enough time tonight either.

    Oh, and this is only a practice run. I intend to refine this process and do it all over again for the final shape.
    StarCruiserevil_genius_180Lizzy777scifiericRory1707